Dominic_

Identity Stream Notes November 7th 2017

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Here is a summary of what was discussed on the Dev stream this Tuesday, remember most of these things are open to changes:

  • Town square will be updated periodically to add/test features.
  •  
  • Housing:  In the game, hotels will be free (they are very small and technically are not yours).  In Town square, all will start with a free, small studio apartment but If you pledged a package with a larger apartment you will receive that apartment, with infinite money to test the customisation.  In Town Square there are not any apartment buildings yet, so all apartments will be in the hotel in the town square ("yes this is weird but its how things will at the the very start").  Upkeep fee for houses will not be too frequent as the devs don't want you to have to log in every week just to keep your house, so monthly payments should do (open to change).  You can buy PC's for your houses and there will be internet cafe's with them in, such as in Town Square (will not be open at first Town Square launch) and the computers can do quite a bit (e.g. surf the web/watch twitch).  Houses/apartments will be separate instances as they are so detailed, loading everyone's apartments by looking in would be far too PC-demanding.  You also can not see the world in real time out of your apartment windows.  Housing isn't like houses in  GTA V in the terms that housing in GTA is useless, whereas in Identity it will have a purpose -  you can store items you collect (such as guns) and extreme customisation/furniture moving will take place.  Your area can also be used as an HQ for good RP.   There may be microtransactions for certain wallpapers/furniture
  •  
  • The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system.  What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage.  When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise.  This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage.
  •  
  • Murder will be automatically reported and the murderer will be wanted immediately as the devs said: "the game would become the wild west, which is not the kind of gameplay we want."  Other crimes will need witnesses and a phone call to report.
  •  
  • Health:  In Identity, you do not NEED to eat and drink, but if you do not you will get "de-buffs" such as being slower or worse vision, but you can't actually die from it.  There will be diseases later on (to a small extent) which can spread. 
  •  
  • Medical System/911 EMS: This will have some detail to it, with leg shots being different to arm shots and so each needs different treatment.  People who sign up to be a doctor/paramedic must watch a video showing how to deal with all this (slideshows ect...).   How well a paramedic knows how to deal with different injuries effectively will split the good ones from the bad ones.
  •  
  • There will be certain safe zones where you are safe from getting killed by people (Town Square may be an example).
  •  
  • Certain buildings will have metal detectors that when you walk through, they take your gun, and when you walk back out they give it back to you.
  •  
  • In jobs such as police, you will progress by doing your job and gaining XP to a point where you can choose accept a promotion when you have enough XP.  In community servers, the owners can change the progression system to one where the Chief picks ranks and people manually promote others.
  •  
  • On official servers, you can see floating names above peoples heads.  Community servers can disable this or make it so you have to interact with someone (for example /wave at them) to then recognise them permanently and always see their name.
  •  
  • Server-Size: 300- 500 Players.  It was initially 300, but with SpacialOS, 300 will be easy to achieve so they may boost this up.  All official servers will have the same size in terms of player cap.
  •  
  • There will not be rules such as NLR and RDM on the official servers.
  •  
  • Governors are called that and not mayors as their control will be island-wide and not local.  There will not be lower level power positions to avoid diluting the governor's power.  Governors will have a lot of power as the point of the game is that it is player run, separating it from others.  Governors will not have so much however that they can take away peoples fun.  Governors can change taxes and legality, for example.  Governors can take cuts from taxes to "pad their pockets."   This will mean they can add high taxes if they are corrupt but will likely not be elected again.  Governors and businesses can advertise through billboards, which are automatic and governors can pay with their campaign money, and the more you pay, the more visible to more people your ad is.
  •  
  • Gangs: There will be a gang system, such as making a guild in MMO's.  Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns.  In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with.  You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets.  You can put insignias on your clothes to show off your gang.  There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want.  There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars.  A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc...
  •  
  • Gameplay videos have taken so long as they NEED to make a good first impression.  Remember, these videos could cause more harm than good if they are not good enough, as people base their thoughts of the game off first impressions.  Hopefully town square gameplay in quite near future.  Skillform (their flash interface) stopped getting supported so they had to remake a lot of things, which caused a delay.  On the bright side, UI is faster to make with their new system than it was with Skillform.   Town Square has most things operational, they just need good UI and then they can start shooting out constant gameplay videos for us.
  •  
  • Cops: Police can not arrest you unless you have done something wrong, so you have to be guilty to be vulnerable to the police (this will stop abuse).  In the words of the devs, "if a cop is stalking you, run around a corner, get a gun out and shoot him.  He can't follow you if he is dead." :P  Cops have to take people to Jail - Jail will be 45 mins max and there will be things to do in jail (gang stuff, craft shank knives, ect...).  There will be police motorcycles.
  •  
  • You don't need a job to earn money, you can do your own thing, such as get a pickaxe and go to a mine, cut trees and sell wood, pick apples, make drugs, etc...
  •  
  • Weed: CAN be grown in House with hydroponics cable, but this will make very little so only useful for a... personal supply.;)  To make real money, go out to fields or make some in a garden. 
  •  
  • Car Mechanics: Will be realistic, so crashing will have serious impacts on your car.  "Broken wheels will be a big problem at first while people learn to drive safely."
  •  
  • You can own as many vehicles as you have garage space.  You can own multiple garages across the map.
  •  
  • There are systems to check on your companies to see how well it is doing such as on a laptop.  Workers for a company are not paid by salary, but when they do an interaction that would earn money, they get money and the company takes a cut.
  • Plans for other language communities: There will be no official communities outside their own current one as they cant have others managing something with their names on it.  There will be different forums for other languages further down the road and the will have as many languages as possible added later on.  To begin with, only English as they need to make it work well locally first. 

  • Minigames in Town Square:  The devs have stated they are "Working them in as we go".  Checkers and chess weren't originally on the scope for Town square, but they have been "tinkering" with them so it is a likely possibility.  On release, they are most probably going to be a public chess board in Town Square.   Paintball will be added as a minigame later on and will be a Team Deathmatch game with physically accurate paintballs. They hope to possibly add other small minigames (for example snakes and ladders, connect 4?).  Other people can watch the games such as chess from 3rd person to see how the game is going.  There are no rules on the chess board,  as in you can only move a piece here: players are given the board and can do what they want.

Edited by Beach_Ball
Changed date from 11th to 7th
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Thanks for reading, and I hope you guys learned something off of this.  Remember; if you have a question and no one can answer it, the Devs stream every Tuesday, Wednesday and Thursday 4-5pm EST.  So don't be afraid to ask them!

Full Stream Video Link: https://go.twitch.tv/videos/188458224

Edited by Dominic_
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58 minutes ago, Bushido0 said:

Thanks for sharing this quick list. It was a very helpful recap.

No problem, thought it would be handy to those who didn't see the stream / don't want to watch a 1 hour vid for all the info 

Edited by Dominic_
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1 hour ago, Dominic_ said:

No problem, thought it would be handy to those who didn't see the stream / don't want to watch a 1 hour vid for all the info 

Could you do a big favour xD and maybe space out each different section so it is not as much of a wall of text :) thx in advance 

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14 minutes ago, LuckyDuck said:

Could you do a big favour xD and maybe space out each different section so it is not as much of a wall of text :) thx in advance 

Yeah I am hoping to do more summaries of the Dev streams in the future.  Unfortunately on phones the bullet points don't appear aswell :(  But I'll make sure to space it all out next time!

Edit:  Spaced out big wall of text 

Edited by Dominic_
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21 hours ago, Dominic_ said:

In Identity, you do not NEED to eat and drink, but if you do not you will get "de-buffs" such as being slower or worse vision, but you can't actually die from it.  There will be diseases later on (to a small extent) which can spread. 

so basically you do need to eat LOL

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44 minutes ago, Mastahakill said:

so basically you do need to eat LOL

Well, it is a system where you won't just die if too far away from civilisation to get food, but it serves a purpose.

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5 minutes ago, Discorded said:

Did you type all this!?damn..

Thanks for the info tho

Yeah :) Thanks, no problem

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2 things that i didnt like 1.Murder will be automatically reported and2. that you dont have to eat and drink,maybe in the future could be an option to enable or disable for private servers. And good job Dominic thanks for the helpful note! ;) 

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On 09/11/2017 at 12:04 AM, Alex77 said:

2 things that i didnt like 1.Murder will be automatically reported and2. that you dont have to eat and drink,maybe in the future could be an option to enable or disable for private servers. And good job Dominic thanks for the helpful note! ;) 

Murder being auto reported brings a good amount of risk to prevent RDM, and it creates really useful and fun job opportunities such as assassins :D

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im Really found more interesting if the rdm not auto reported,i like the witness system makes it more realistic.And if there are not witness,then try to find any camera near the area,search the area,and investigate the area. hope they will add the option enable or disable for private servers.Because with this auto system all killers will be caught by police. Really didnt like this...

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On 11/7/2017 at 4:50 PM, Dominic_ said:

Here is a summary of what was discussed on the Dev stream this Tuesday, remember most of these things are open to changes:

  • Town square will be updated periodically to add/test features.
  •  
  • Housing:  In the game, hotels will be free (they are very small and technically are not yours).  In Town square, all will start with a free, small studio apartment but If you pledged a package with a larger apartment you will receive that apartment, with infinite money to test the customisation.  In Town Square there are not any apartment buildings yet, so all apartments will be in the hotel in the town square ("yes this is weird but its how things will at the the very start").  Upkeep fee for houses will not be too frequent as the devs don't want you to have to log in every week just to keep your house, so monthly payments should do (open to change).  You can buy PC's for your houses and there will be internet cafe's with them in, such as in Town Square (will not be open at first Town Square launch) and the computers can do quite a bit (e.g. surf the web/watch twitch).  Houses/apartments will be separate instances as they are so detailed, loading everyone's apartments by looking in would be far too PC-demanding.  You also can not see the world in real time out of your apartment windows.  Housing isn't like houses in  GTA V in the terms that housing in GTA is useless, whereas in Identity it will have a purpose -  you can store items you collect (such as guns) and extreme customisation/furniture moving will take place.  Your area can also be used as an HQ for good RP.   There may be microtransactions for certain wallpapers/furniture
  •  
  • The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system.  What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage.  When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise.  This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage.
  •  
  • Murder will be automatically reported and the murderer will be wanted immediately as the devs said: "the game would become the wild west, which is not the kind of gameplay we want."  Other crimes will need witnesses and a phone call to report.
  •  
  • Health:  In Identity, you do not NEED to eat and drink, but if you do not you will get "de-buffs" such as being slower or worse vision, but you can't actually die from it.  There will be diseases later on (to a small extent) which can spread. 
  •  
  • Medical System/911 EMS: This will have some detail to it, with leg shots being different to arm shots and so each needs different treatment.  People who sign up to be a doctor/paramedic must watch a video showing how to deal with all this (slideshows ect...).   How well a paramedic knows how to deal with different injuries effectively will split the good ones from the bad ones.
  •  
  • There will be certain safe zones where you are safe from getting killed by people (Town Square may be an example).
  •  
  • Certain buildings will have metal detectors that when you walk through, they take your gun, and when you walk back out they give it back to you.
  •  
  • In jobs such as police, you will progress by doing your job and gaining XP to a point where you can choose accept a promotion when you have enough XP.  In community servers, the owners can change the progression system to one where the Chief picks ranks and people manually promote others.
  •  
  • On official servers, you can see floating names above peoples heads.  Community servers can disable this or make it so you have to interact with someone (for example /wave at them) to then recognise them permanently and always see their name.
  •  
  • Server-Size: 300- 500 Players.  It was initially 300, but with SpacialOS, 300 will be easy to achieve so they may boost this up.  All official servers will have the same size in terms of player cap.
  •  
  • There will not be rules such as NLR and RDM on the official servers.
  •  
  • Governors are called that and not mayors as their control will be island-wide and not local.  There will not be lower level power positions to avoid diluting the governor's power.  Governors will have a lot of power as the point of the game is that it is player run, separating it from others.  Governors will not have so much however that they can take away peoples fun.  Governors can change taxes and legality, for example.  Governors can take cuts from taxes to "pad their pockets."   This will mean they can add high taxes if they are corrupt but will likely not be elected again.  Governors and businesses can advertise through billboards, which are automatic and governors can pay with their campaign money, and the more you pay, the more visible to more people your ad is.
  •  
  • Gangs: There will be a gang system, such as making a guild in MMO's.  Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns.  In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with.  You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets.  You can put insignias on your clothes to show off your gang.  There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want.  There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars.  A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc...
  •  
  • Gameplay videos have taken so long as they NEED to make a good first impression.  Remember, these videos could cause more harm than good if they are not good enough, as people base their thoughts of the game off first impressions.  Hopefully town square gameplay in quite near future.  Skillform (their flash interface) stopped getting supported so they had to remake a lot of things, which caused a delay.  On the bright side, UI is faster to make with their new system than it was with Skillform.   Town Square has most things operational, they just need good UI and then they can start shooting out constant gameplay videos for us.
  •  
  • Cops: Police can not arrest you unless you have done something wrong, so you have to be guilty to be vulnerable to the police (this will stop abuse).  In the words of the devs, "if a cop is stalking you, run around a corner, get a gun out and shoot him.  He can't follow you if he is dead." :P  Cops have to take people to Jail - Jail will be 45 mins max and there will be things to do in jail (gang stuff, craft shank knives, ect...).  There will be police motorcycles.
  •  
  • You don't need a job to earn money, you can do your own thing, such as get a pickaxe and go to a mine, cut trees and sell wood, pick apples, make drugs, etc...
  •  
  • Weed: CAN be grown in House with hydroponics cable, but this will make very little so only useful for a... personal supply.;)  To make real money, go out to fields or make some in a garden. 
  •  
  • Car Mechanics: Will be realistic, so crashing will have serious impacts on your car.  "Broken wheels will be a big problem at first while people learn to drive safely."
  •  
  • You can own as many vehicles as you have garage space.  You can own multiple garages across the map.
  •  
  • There are systems to check on your companies to see how well it is doing such as on a laptop.  Workers for a company are not paid by salary, but when they do an interaction that would earn money, they get money and the company takes a cut.
  • Plans for other language communities: There will be no official communities outside their own current one as they cant have others managing something with their names on it.  There will be different forums for other languages further down the road and the will have as many languages as possible added later on.  To begin with, only English as they need to make it work well locally first. 

  • Minigames in Town Square:  The devs have stated they are "Working them in as we go".  Checkers and chess weren't originally on the scope for Town square, but they have been "tinkering" with them so it is a likely possibility.  On release, they are most probably going to be a public chess board in Town Square.   Paintball will be added as a minigame later on and will be a Team Deathmatch game with physically accurate paintballs. They hope to possibly add other small minigames (for example snakes and ladders, connect 4?).  Other people can watch the games such as chess from 3rd person to see how the game is going.  There are no rules on the chess board,  as in you can only move a piece here: players are given the board and can do what they want.

You are awesome! This was actually very helpful as a lot of the time I am unable to watch the stream due to being at work. Keep up the good work. It is really appreciated!

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