Search the Community

Showing results for tags 'mechanics'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Latest News
    • Announcements
  • Community
    • Immigration
    • The Town Square
    • The Pub
    • Ideas & Suggestions
    • Support Center
    • Bug Reporting
  • Careers
    • The Precinct
    • The Hideout
    • The Podium
    • Board Room
    • Other Careers
  • Off Topic
    • Hangout
    • Arcade

Found 6 results

  1. So been wondering for a while. How will Identity deal with crime, robbery and murder? We know about the stress system, and how it works for straight up KOS. But how will mechanics deal with camping greafing and that type of gameplay? A lot of these games ends up with one reacquiring problem\ game loop. You grind some stuff, and get man handled by a serg of people while you are picking fruit or mining ore. I mean a regular Joe can go a entire life time with out getting mugged, attacked or kidnapped in real lfe. Will there be lets say guards (NPC) for lets say a querry or refinary? Identity is suposed to be realistic so how will Identity tackel this? Eventualy everyone will turn to a life of crime as you end up not wanting to do legal becuse of the time it takes and lower profit. With the risk of losing everything before cashing in anyways. This leaves the world scewed to a semi anarcy where no one gives a crap. Criminals should be a higher risk of getting murder while regular legal jobs should be safer. It be interesting to see how Identity will deal with this side of a game like this. If legal jobs become unattractive it will effect everything from crafting and economy to the mentalety of players on the server. Any toughs? Cheers!!
  2. Crafting

    I apologize if this was already a topic going on, but I suggest that there be a crafting system in the game. Apart from designing furniture and clothes. Say I wanted to make some moonshine, I go collect the raw resources, and craft a makeshift distillery. You could buy a professionally made distillery as well. It then can be used to distill many different alcoholic beverages. And say I wanted to make a specific kind tent and a fire. I don't want it to turn into a survival game, I'm just saying if you could do those things I think that would be cool. Maybe with the hunting you can skin and cook the animals and craft specific foods. Just ideas, albeit unoriginal.
  3. mechanics and physics

    is it possible to build a helicopter in the game if you have the knowledge and build other things like cars boats planes etc... ?
  4. GYM Mechanic Idea

    Gym Animations / Minigame / Physics I know gym mechanics and stuff are a long way but hear me out. I think there should be animations so people can see you lifting weights or doing some sort of workout in the gym on Identity RPG. It would also be cool if there was a mini game for lifting weights like in GTA SA when you had to press "X" and"O" back and forth as fast as you can to get a rep and also choosing the weight you're lifting before you start. I think it would also be more interesting if the weight plates changed depending on how much weight you're lifting, or you'd have to put the weight plates on the olyimpic bar yourself. Gym Mechanics One more thing as well, I think it would be cool if you get a temporary skill depending on what part of your body you work out. For example legs, If you do leg workouts you should be able to run faster. "When you build strong muscles in your lower body, you are able to push off the ground with more force. Each running stride takes less time, and you can cover more distance with your steps using less effort. Stronger legs and glutes propel you forward and enable you to move faster and fatigue less quickly, while also helping you maintain an energy-efficient posture and running form for increased strength." You should also be able to run a treadmill or a track to increase endurance and lose weight. There should also be some sort of skill to gain from arm,chest/back workouts. I know it doesn't need to be this detailed but you guys are the professionals, this is just an idea. Thanks for your time!
  5. ✖ MOB-MECHANIX ✖ // ABOUT US // Mob-Mechanix is a high-quality mechanic industry. We focus on putting the customer's service first. Our president, SummitsEdge, and our vice president, Kryptonix have both been working very hard to make this company what it is. The company was founded by both SummitsEdge and Kryptonix in 1956. Ever since then, they have worked long and hard to make Mob-Mechanix what it is. Some say our mechanic work is like a drug and we take that as a compliment. Unlike any other mechanic company, we try to have connections with our customers. We get to know them. we hope that some time you will come stop by and have a chat with some of our amazing mechanics. // APPLICATION & HIRING // Mob-Mechanix is currently hiring employees for its company. If you would like to apply for a position, please message the president or vice president of the company. I'm sure that they would be glad to hear from you. If you'd like any more information on the company or have any questions concerning the applications feel free to message any of the workers, managers, or staff employees. A list of the company ranking is below. Ready to fix some cars? // COMPANY RANKING STRUCTURE // President: @SummitsEdge [MAX1] Vice President: @Kryptonix [MAX1] Chief Executive Officer: N/A [MAX1] Chief Operations Officer: N/A [MAX1] Chief Financial Officer: N/A [MAX1] Board of Directors: N/A [MAX3] Managers: N/A [MAX5] Workers: N/A [MAX∞] Drivers: N/A [MAX∞] // RANK DESCRIPTIONS // President: The president handles all operations in the factory and company. He/she is the final chain in all decisions made by the company. Vice President: The vice president handles all operations while the president is away, and also helps make final decisions on the company. Chief Executive Officer: The CEO handles all business operations. He/she handles all business opportunities, decisions, and choices. Chief Operations Officer: Handles most operations. Supervises choices, decisions, and takes over for CEO when he/she is away. Chief Financial Officer: Handles all financial decisions, he/she also manages financial issues, financial choices, etc. Board of Directors: The BoD handles issues with the company. Managers: Manages the factory and employees. Supervises all things in the factory and store. Workers: Workers can do anything from managing the cars, fixing the cars, selling the car parts, etc. Drivers: These players drive the cars/parts/etc from the store to the destination. // REMINDER // If this business could not exist in the game, the company will be changed to something else (i.e. Jewelry store) // TERMS OF SERVICE // The customer is always right - We will deliver to anywhere - We do not release any customer information - Every employee must follow the chain of command if any decisions are wished to be implemented - If you fail to pay for our service upon arrival the authorities will be contacted // INVESTORS // Investors will always get 5% of the profit. All investors are listed below, if you'd like to invest in our company please message the president, vice president, or CFO. Company Name: ----- Company Name: ----- Company Name: -----
  6. Criminal Chop Shops

    CHOP SHOPS Just a suggestion, but they should be added. In case anyone needs some knowledge of what this is: What Are Chop Shops? Chop shops are illegal garages that buy stolen cars, disassemble them, and sell their individual parts for profit. To avoid being caught, criminals disassemble a car within hours of stealing it. That way, the owner and the police will never be able to find it. Since they are running an illegal business, the people operating chop shops try to be as inconspicuous as possible. They are hidden away in residential garages and small commercial spaces that do not draw attention. Chop shops rarely work independently; they are usually part of large criminal organizations. Just a suggestion...