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Found 112 results

  1. Aaron for Mayor of the Town Square.

    Hello valued Citizens of the Town Square, I am Aaron and I run for Mayor of the Town Square. I will explain what are my plans and what I will bring to the Town Square and it' Citizen's. Q): What will you do, if you become Mayor? A): I will setup social events in the Townsquare, speeche's, Lotterys (As soon as we get money ingame), and simply some fun events. Q): What about Stores, Companys, Civil jobs? A): In order to own a Store or Company in the Town Square, you will have a talk with me, and you'll need money of course. In order to own a Company (without store) you will have to talk to me, but you don't need money. If you want a simple job, such as Cashier, you gotta talk to one of the Store Owners/Managers. Q): What about City Councils, and City Hall jobs? A): If you want to be a City Council, talk to me, I will interview you on Political stuff etc. To get a City Hall job, you simply got to talk to any Member of the City Council. Vote me, and I will make the Town Square better together with it's Citizens, a vote for me, is a vote for the future. If you want to have more fun, events in the Town Square, and a fair leader of the Town, vote me. I am not a ruler, but I will make this Town better by events, partys, and more social events. Vote me if you want a competent City-Management, and a trust able Person as Mayor.
  2. One Bedroom Apartment Decorated

    Thank you to the devs for getting the pledged apartments sorted out. We may not be able to change the walls/floors but I had a fun time decorating something other than a studio. So heres my one bedroom apartment!
  3. Why is the process bar from the Town Square module still not progressing even though the game has been out for many months now and is available to everyone on Steam? Why is the process beams from the Town Square module still not progressing even though the game has been out for many months now and is available to everyone on Steam? https://www.identityrpg.com/modules/townsquare
  4. Step into the Town Square! The Town Square module has been released and available on Steam for just over a month. With a rocky start (the initial demand was a very large load on our servers), we devoted most of our development time immediately following to bug fixing and stability improvements. If you haven't had the chance to try the Town Square and experience a small piece of the Identity world, grab your Steam key and check it out. If you played only in the first week of release, I'd recommend logging in again now as stability has vastly improved. Identity Town Square module trailer With the Town Square now running smoothly, we've shifted much of our focus to feature development for the SWAT module. We'll continue to fix bugs and add other features to the Town Square, too. On the Horizon While bug fixing and quality-of-life improvements continue to be a focus for our developers, we've also shifted much of our effort to bringing new features and content to SWAT and the Town Square. Most of this effort is geared toward our next module, SWAT, with the added bonus of being able to utilize it in the Town Square as well. The Town Square Roadmap - Guns, guns, guns! The shooting range in the basement of the police station will be opening up, giving you access to a few guns to try out (like the one pictured here). This will give you a taste of how guns will work and feel. We'll show you how awesome the gun systems are with a video when we come closer to this release. - TVs in apartments. You'll soon be able to watch YouTube and Twitch with your friends in your apartment by using TVs. - Radios in apartments. Select from a dozen radio channels to stream into your apartments. In the full game, the available radio channels are chosen by the server operators. - Improvements to the control and animation of players. We'll be polishing up the way players move to make everything feel smoother. - Added security and ownership systems for apartments, allowing you to assign roommates and more. - Lots of added clothing and character customization options. In addition to the features above coming to the Town Square, we're also pondering work/job elements that can be brought into the Town Square as we'd like to introduce currency. Get your Identity Steam key! To get your key, login on the main site at www.IdentityRPG.com. You can then go to the Account tab of your profile where you'll see an option to link your Steam account. You must have BETA ACCESS on your account to claim a key! ATTENTION! You can only attach one steam account to one game account, and it's permanent. Be sure you're logged into your game account which has the items you've purchased before attaching a Steam account! Handing out the keys like this allows us to reduce load on our servers. We currently have another batch of 10,000 keys in the system and we'll be adding more as necessary. Once you've obtained your key from the Identity website you can enter it into your Steam client, but be sure that you're logged into the Steam account where you'd like to own Identity. Click the Games menu in Steam, and then Activate a Product on Steam. Identity Steam Community Now that Identity is on Steam, Valve has been so kind as to set up our official game Steam community. Drop by to join in on discussions, get updates when we release patches and more. This will also be a great spot to see screenshots and broadcasts from others playing the Town Square. Come visit the Identity Steam Community. -- John VanderZwet
  5. I like lemons but sheeeeesh

    This one is a bit much for me. :')
  6. Now that furniture stays...

    Let's see those layouts! Here's mine, I've redecorated and rearranged about 5 times already. Can't wait to have more room to put more stuff https://prnt.sc/luautu https://prnt.sc/luauv6
  7. Hi everybody So I recently have been playing the Town Square for about 3 days and I love it but it kinda gets old if I'm being honest here. I understand the shooting range, tattoo shop, etc. will be added to town square but I really don't want to be stuck in a small space for another year. Don't get me wrong, I'm a huge supporter of the game and sure they're hard at work but being trapped in a small space all day makes me feel like a goldfish in a bowl swimming in little circles all day So my question is this to the Identity team, Do you plan on ever expanding the map (at least a bit more) during the beta? Also another question to the other fellow Identity supporters out there, what do you think? Should they expand the map (even if it's a few blocks more of places to go)? Personally I wouldn't mind if we had a huge map and had to walk during the beta, at least we have more places to explore and check out Sincerely, @Mastahakill
  8. Apartment in town Square

    Hello, I have a question. I really like playing the Town Square module and design my Appartment. But I pledged for a one bedroom luxury apartment, thats also what is shown on my profile. But in Town Sqare I do only have a Studio apartment. Is that normal or server related? Or is it just a bug? Just want to be sure I don´t put to much time in designing the wrong apartment.
  9. Improving

    This module is improving so much. Keep it up guys and the haters may well turn to lovers soon. Can not wait for more things to be added
  10. Patch notes

    So yeah it's great to see these new patches but when will there be a patch so I can actually use customise property and actually paint in my home what's getting done about that
  11. john what are your plans for now about fixing this game their is so many glitches its unreal the game is unplayable ive just entered the game not so long ago and noticed new glitches and bugs ive never seen before its like no matter what you patch and fix you just create 10 more glitches for every few you do. there is no way this game will be played by people in the months to come if it does not get fixed pronto maybe hire some experts on this game building programme who know what they are doing. this is falling apart and soon the people who have backed you and the game for years and still are will eventually say to themselves you know what its failed goodbye. so like I said whats the next step whats happening are you guys making progress to have this game fixed or is it to the point where everyone is so stressed and giving up but not saying anything to the public or what. we deserve to know whats going on there has been no up date today or yester day.
  12. I just had an update but I don't think it working for me at all I stil get fatal error now and then an I an not customise my apartment still been waiting to do this since I fisrt played this whats happening ? other people I hear can customise there homes
  13. Hey guys! Just wondering if any of you have any hotfix suggestions or just in general suggestions for Identity say them here! Drop a like if you guys still love the game and or just feel like dropping a like! Personally, I think they should try to hire a few more programmers and maybe one more art designer. This game is visually pleasing.
  14. Question about the property I own

    Hi there, I'm sorry if this has been asked before, I have been searching for an answer but cant seem to find anything. I am a little confused about something and wanted to ask and confirm before finding a server to settle on... Firstly, with the pledge I made, I got ingame items such as property/apartment/studio, etc... Is that only applicable to one server? Like a one time use on just one server and never again or will I get that on all servers I join? I ask because I don't want to join a server, settle for a week, and then I'm stuck on that server that actually turns out to be full of toxic idiots. Thanks in advance Pooch
  15. who still has hope for this game if you do leave a like on this post and write why you still are but if you don't like the game and think it shouldn't be sold then leave a comment and tell me why. tbh im still going to keep faith even though so many problems have occurred
  16. who still has hope for this game if you do leave a like on this post and write why you still are but if you don't like the game and think it shouldn't be sold then leave a comment and tell me why. tbh im still going to keep faith even though so many problems have occurred
  17. Servers

    So are the as servers up and running now or what?
  18. its broke already

    I cant even get further than the create character I just gets stuck on a screen with nothing to click or do and I guess there is fuck all we can do as its the weekend and they don't work weekend to fix a broken game ffs
  19. The past months here at the studio have been hectic, but our labors are paying off. It is with regret that I must make the decision to push back the public release of the Town Square module from April 23; however, the delay will be quite minor. Because this is now the second delay to an official firm release date, and because we expect this delay to be short-lived, we are as of this announcement releasing the Asylum Task Tracker. The new task tracker, visible on the Town Square section of the official website (here's a link for you), offers the Identity community and fans absolute transparency in our development progress. You can now see the tasks we have to complete before we're ready for the module to be publicly available. It will be updated each and every day. The list is not long, and displays all tasks since the tracker was created only a day ago. When all of the tasks are completed, of which none are major, Town Square will be released on Steam and available for play. Furthermore, the new Identity website is on schedule for a release just next week! The new website will come with all sorts of cool new features and we'll be building on it constantly as we move forward, too. With the release of the new website, I'm also going to begin regular Identity Insider releases. These Insider publications will add a ton of very detailed information on key systems within Identity. Delays are unfortunately a reality of all game development, whether a game is being produced by a large studio with hundreds of developers or a small team, such as ours, with only dozens. We faced unforeseeable technical issues recently; however, all of the issues we had have been fully resolved and, as you can see with the new tracker, release is extremely close. As soon as we get some final bits of art in place, we're going to compile a Town Square trailer video and begin showing off the game and environments on our development streams. So to sum it all up, keep an eye on the new tracker (see that link above) and follow our progress. The tracker will be updated once per day as it has to be done manually. Once we get our production software updated so that it can be automated, it'll be a live display. I also want to say that you to our loyal community and fan-base. Delays are never a fun thing to experience with any game, so everyone here in the studio is working overtime like crazy to get you into our world. You'll be in the Town Square very soon and this is going to make the game a much better experience. I'm really excited for our first module release as it's shaping up to be a really fun and beautiful experience. In fact, the Town Square is much more than I even though it would have been early on; I'm extremely happy with what we've put together. I hope you enjoy the peak behind the scenes with the new task tracker and we'll be seeing you in the square soon!
  20. We're almost there! Identity's Town Square module has been submitted to Steam and is pending approval. You'll find the Steam store page either today or within the next day or two. Enjoy the trailer above, fresh off the Steam listing. Following Steam's approval of the Town Square within the next day or two, you'll be presented with the official Steam release date. This date will be in November, 2018!
  21. The time draws near! In the last dev blog I sent out, I mentioned that we were going to announce the release date for our first playable game module, the Town Square. Those of you who follow our Twitter and Twitch streams will have already learned this date. It's a very exciting and important time for Identity; we're fast approaching the time where you'll first step foot in Identity's grand world. We've crunched all the numbers and can now say with fair confidence that the Identity Town Square module will be released, to all backers with a $30 or higher pledge, on this coming March 21st. What will you find in the Town Square? The Town Square is a social game module. You'll be able to create your character, which may be transferable to the retail game after release, and meet hundreds of other Identity backers in the town square of the clean and quaint city of Ash Hill. You'll be able to talk to those around you, add them to your phone contacts and have full phone and IM support to stay in touch. You'll find a completely functional cinema playing full movies around the clock, a karaoke bar to show off your skills (or see me making a fool of myself), a working restaurant, art gallery, shops and more. The biggest single feature is the housing system. You're getting a taste of the full and complete player housing mechanics that you'll find in Identity. Everyone will have access to a tiny apartment, but those who pledged for higher rewards will be able to check out and decorate their larger spaces. It's a preview of what you'll have in the full game. Invite friends to your place and party it up! After the initial release of the module, we'll continue to add features to the Town Square as they are completed in development for Identity. Barbershops and tattoo parlors will let you customize your character further. A garage will let you sample your vehicles. You'll even get to test your ability with firearms in the police shooting range before the SWAT module is released. For me, one of the most exciting parts of Town Square is just to get inside the game and finally get a feel for Identity and how it plays. Check out a few of the Town Square work-in-progress shots we've released in the past. It's been a long road for the development team here at Asylum, but we're almost there! Flexing our new manpower Productivity has skyrocketed with our new office. We're working better and there are now many more of us knocking out code and assets each day. Our programming team has expanded with Charles and we're still hiring more. We've brought three new and incredibly talented 3D artists on board as well as a new technical artist. Brandon, our new Community Manager, has been hard at work keeping you in the loop. These guys are all proving their worth each day and I'm extremely excited about where Asylum is going. Looking to the future With some of our Town Square art wrapping up now, we're beginning to shift a bit of our focus to the second module: SWAT. The SWAT module will be a team vs team competitive shooter using the combat mechanics you'll find in the full Identity release. Expect combat to be slower and more realistic than most similar games. You'll learn much more about this module as work progresses. Above is an MP5 sub machinegun which will be used by the SWAT forces. This particular model was created from scratch in a matter of days by one of our new artists, Dan. The awesome talent of our art team is undeniable! -- John VanderZwet
  22. Committed to the Asylum Wow, what a month. This has been the busiest, craziest month we've ever had at Asylum Entertainment and the hard work is really showing. Most of the guys here at the office have been putting in a lot of overtime hours to get the Town Square module ready as soon as possible. I myself have been working half my time as a programmer, tossing some cool new systems together. I really, really can't wait for everyone to see what we're putting together! For the past few days my personal pet project has been a total overhaul of the character control and animation system. We're working on getting new animations entirely, but it's amazing how much nicer character movement looks right now after some extra TLC. In the past Identity videos, you'll notice the camera is always locked behind your character and you rotate the character with the mouse. Now, movement is a little more like games such as Grand Theft Auto in which you can run toward the screen or parallel to it, too. If you're holding your forward run key/stick, it'll play like before. It really adds a much better sense of control. Alternatively, when you're in combat mode (weapons or melee), the view is again locked behind your shoulders. None of this applies to first-person view, of course. We've been putting a lot of time into polishing and enhancing character creation and customization in preperation for the Town Square launch. I wanted to share a screenshot to give you an idea of the extensive customization options available. You can control your gender, race, blemishes, hair and a ton of facial modifiers. You can select from a couple dozen pieces of clothing to start in, too, but most will have to be purchased at a shop. Character creation work in progress I've been waiting a very long time to see Identity in the state it is right now. We have a powerful new server making nightly builds for testing on Steam and everything is beginning to have that good polished feel you expect in a real, released game. There's still work to be done but it's an incredibly exciting time for us here. Sooner rather than later There are all sorts of features we want for the Town Square which were always planned to be added months after release. With art development moving at a faster pace than I ever anticipated it would, given the relatively tiny size of our team, it seems that we might be able to include some of these features sooner than I expected. Some of these features, which should be ready somewhat soon after Town Square is available, include tattoos, haircuts and even the shooting range. Tattoo shop (WIP) Tattoo design and development progress (WIP) A look inside the Asylum In keeping with our committment to transparency and open communication with the community, our new website will soon be launching (even before the Town Square). The new website will have all sorts of shop options for you to check out, but one of the more interesting aspects will be our development tracker. We're going to be showing you exactly where our development stands in regards to each milestone, such as the Town Square release. You're going to see live data showing what we're working on and how long we expect each element to take. Then, following the Town Square release we'll keep this going for each future development milestone. It'll sort of be like looking over our shoulders in the office yourself. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet