Dominic_

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  1. Here are the stream notes for Identity's twitch stream on February the 1st Remember - Certain elements are subject to change, especially specific numbers, etc... Face Customisation - There are a number of blemish and makeup options, you can morph your face. There will be a lot of freedom with this aspect of customisation. Gameplay Video - “Very very soon.” “Battle Scars” - At first you will not get bruises/cuts from fights, but it is something they want to add later on. Immersion - There will not be much “goofy” stuff, such as clown costumes or furry costumes, as it is not something you see in modern culture everyday and it would break immersion. On official servers, roleplay is not mandatory but heavily encouraged. Market - If there is a lot of an item in a city, it will become worth less in that city. You can always buy items cheap from one area and sell them for higher prices in other areas. Stock Market - There is not a stock market planned for Identity, but there will be a buildings you can go into to check prices of items. Visual Aesthetics - There will be items such as handbags that are purely for fashion, and do nothing beneficial for characters. Jewellery - There will be jewelry such as golden watches, necklaces, earrings. Damage Areas - There will be areas where it is more dangerous and you will naturally take more damage, such as areas you go to clean cash you might have robbed from a bank. Ping/Region Locks - Not planned as a feature yet, but will be tested due to it being a bit problem already in other games, such as PUBG with China (there is an issue where Chinese players join EU servers and people can’t communicate). Colour Options - When painting, making logos or clothes there will be a colour wheel with your standard varying amount of colours. Pledge Rewards - These are not one time use items, and will be available when you start on any server you go on. These won’t be available for long, so if you want them you should look to investing soon. House Inventory - Houses will have inventories to keep your stuff in so you don’t have to carry it around everywhere. This will be the main advantage of them, as criminals can keep their illegal weaponry in, or people can just keep spare items they want to use for a later date. Federal Reserve - This is planned as a large bank heist, which will take a lot of skilled criminals and cops to do. House Security - No one can rob your house, and police house raids are not planned. Safe Zones - There will be places where you will be safe, and certain buildings will have metal detectors that temporarily take your weapons when you go inside. Private Servers - These will be very customisable, and you can change laws for your server, the police ranking system, turn off the stress system, etc… Legal guns - There will be legal self defence guns, such as handguns, and illegal guns that can get you arrested if caught with. Swat Weaponry - Police will only have these for the duration of a robbery instance. Communication - There will be text chat options as well as ingame voice, but private servers could make their own rules where you have to have a microphone. Further Modules - These should not take as long as Module One, as the foundations of the game, and base code has been made. Once all the modules are done, there will be a Beta, for final changes, then full release. Hair Dye - You can change hair colours and types in barber shops, and there will be various hairstyle options. There will be a few in Town Square, and lots more added as the game progresses. Link to Twitch VOD (Split into Two Parts due to Twitch Crashing): https://www.twitch.tv/videos/226385811 https://www.twitch.tv/videos/226394688
  2. IDENTITY STREAM NOTES 02/01/2018

    The $1000+ packages were on the Kickstarter page as I said in the notes Also, I suppose the point of the luxury apartments is just to be a reward for backers, but I am Sure that in full release there will be just as fancy apartments to buy, these ones are just meant to be unique
  3. Here are the stream notes for Identity's twitch stream on February the 1st Remember - Certain elements are subject to change, especially specific numbers, etc... - One Way Replication - A system that could come to apartments, where people in apartments, when looking out of the window, can see the world going on outside, with people and cars moving, but people outside can’t see into apartments. This would get around the performance problems for people outside having to load in all the apartments, and people inside the apartments can see the world. When looking into apartments from outside, you will just see an empty room. - Loading screens - When entering apartments which are separate instances, you will enter an elevator and going up is the loading part, to make it as seamless as possible. - Luxury Apartments - These apartments will be pledge rewards only, meaning you can not purchase them with ingame money once the pledge rewards have been taken down with the new shop. They generally offer more space than normal apartments and are meant to be unique. There will probably be other small little perks such as more storage space. - Pledge Apartment Info - The homeowner package is the minimum pledge to start with a house, giving you a very compact studio apartment. After that is the Up-sized package, giving you a normal, 1 bedroom apartment. The Speed Demon has a Luxury 1 Bedroom Apartment and the VIP has a normal 2 bedroom apartment. Apartments that are higher tier than these can not be purchased anymore and came with the most expensive kickstarter pledges, such as the Two Bedroom Luxury Apartment from the $1000 kickstarter package, and the Penthouse Apartment from the $2500 and $5000 kickstarter packages. - Location - Pledge Apartments will have better location that normal apartments that can be bought in came. - Inspiration - Identity is based on modern day society and is based on cities from the East Coast of the US. -Drug Making - Drug making has quite a bit of realism for immersion, but not so much as to teach people how to make them in real life Some “ingredient” names have been changed and the process is more fun than realistic. - Renting Homes - You can rent out your house, but not apartments. However, if you own a 2 or more bedroom apartment, you can make a non-formal deal in game where they pay you rent and you give them access to your apartment and permissions to edit their room. -Death Row - This is not a planned feature. Community servers can consider a ban a lifetime sentence - Module Progress - There will be small things added over time, as module 2 is being approached once module 1 is out. Town Square will be constantly updated, and it will be out for a “fair bit of time.” -Check out Jade TV who steams modelling items for the Identity game (they’re super realistic): https://www.twitch.tv/jade77 - NPC’s - There will be animals and street vendors that will be NPC’s. E.g. if you own a shop, you can’t be there 24/7 so you can get an NPC to be your shopkeeper. Apart from that, there will be very few to no NPC’s, so that when you see a car, or someone you know it is another player (a potential risk). - Town Square will be accessed through Steam, and everyone who has access (Founder pack+) will be given a steam key. - Brewing - You can set up a distillery in your house to make alcohol that will be given a date, with the point being the older the alcohol is, the rare/better it is. - Day/Night: There will be 3 hour days and 1 hour nights and this feature will be in Town Square. - Previous Versions - There definitely could have been an earlier Town Square, but everything would have been much worse, with low quality models, etc… After seeing GTA V, they realised they needed to step it up, and knew they could do better, so the Devs spent more time to make it a lot better, hence all the delays. - New Website - With the new upcoming website there will be a new store with different payment methods other than PayPal (e.g. Paysafe). - Cops & Robbers - There will be systems to make sure there aren't for example, 1 cop and one hundred criminals on or 10 criminals and one hundred cops online. - Body Armor - Not planned as it will give too much of an advantage to people robbing other people. - Modules - Module 2 should feature bank heists and criminals, and Module 3 should introduce race tracks and cars. Link to Twitch VOD: https://www.twitch.tv/videos/224698296
  4. Here are the stream notes for Identity's twitch stream on January the 30th. Remember - Certain elements are subject to change, especially specific numbers, etc... -- Sorry I haven't done any steam notes for the past 30 days, have been really busy, but hope to start again now so people who can listen to the dev steams have an easier way of viewing them. -- Not much on this one as unfortunately the lead Devs had to be somewhere for half of it. DLC: None really planned, and only will be decided on after full release, as there are a lot of things to add before that. If there is DLC, it will probably just be new Islands that you can possible fly to / take a boat to. Module Language: English only for first module, as they want to get everything out first. In full game, there will definately be many language options, and there will be servers that people will go to depending on how close they are to them geographically. This could mean that there may be servers with their own languages, such as French servers developing. FAQ: FAQ coming soon in discord, for an easier way to find info on the game. FAQ is currently here: http://www.identityrpg.com/community/topic/7-frequently-asked-questions/ New site: in development, with new FAQ and more. In game purchases: You can not purchase in game money with real money, only things you can buy with real money are cosmetics, such as wallpapers for your house. Possible vehicles and apartments may be purchasable, but they will be lower-end ones, not good sports cars etc.... Nothing good will be purchasable, and the Devs are strongly against Pay To Win games. Price of full game: Planned to be around $40-45. The Devs want it to be cheap, but not too cheap so cheaters can keep buying accounts. System Requirements: Optimisation will be a main focus to make sure most people can play it, but with very realistic looking items it may be a bit hard to run. It is too early to say, as a lot of optimisation is still to come, so it’s hard to tell. Possibly GTX970+ Can the community contribute to development?: Not planned to have community help with making textures, and nothing is set in stone, but there could possible be events where people make textures for a contest that could be put in game. Clothing Types: Lots of different clothing types, e.g. baggy, type. In Town Square, there will be mainly generic clothes from modern culture. Past then clothes from different social groups clothing, such as what you would see people wearing in high school, will be implemented. Production of clothes: You can craft clothing and with a corporation you can mass produce clothing, e.g. with company logos on. Clicking on clothes in the inventory will give some info on it, such as who created it / what corporation created it. Clothing Layers: You can wear shirts, jacket, pants, shoes, gloves, 3 accessory slots (rings, necklaces) and a hat simultaneously. There will be outfits that will be the whole clothing slots filled in one. Religious Clothing: Undecided still, as not only could it be used in offensive ways, but it could break immersion, with for example an armed nun robbing a bank. Still undecided and could still be added. Day/Night: Day/Night cycles will be in Town Square Module in March. Jail/Prison Visits: You can try and visit people in jail as jail is not instanced, but prison is so you can not just walk in there. Pardoning: It’s still undecided if governors can pardon someone of their prison sentence. It will be hard to implement due to possible abuse of power. XP: There will be a sort of progression system, where for example if you cut a lot of wood, you can learn to cut wood faster. The game will not implement people having an advantage over other people due to experience, and you won’t have to grind to your friends level to be able to play / do stuff with them. Animations: Animation that require two parties require consent from the other person, e.g. kissing/hugging/ high-five. Marriage: You can get married in game, but it won’t make much of a gameplay difference. Negotiator: This job in the police force won’t be its own job but police can send one in to negotiate, and cops will receive penalties for harming/killing hostages. Self Defence: If someone pulls a gun on you, and you kill them in self-defence, at the moment they haven't got a plan for it, as it’s hard to detect who the gun is aiming at, so its very difficult to tell if it was a murder or self defence. A method will hopefully be added. Healthcare: You will have to pay for doctors, but it won’t ruin you financially. If you can’t afford the fee for a broken leg, you will have to find a way to fix yourself up, or go for a hop. Robbery: When being robbed, there will probably be a pop up window to give the robber the money from your hand, that he is demanding. Skiing: There are snowy mountains, so it can be added but probably on full release. Fishing: Definitely a planned way to get food, and sell fish. Link to Twitch Vod of stream: https://www.twitch.tv/videos/224047930##
  5. WARNINGS ROLE PLAYERS MUST READ

    Fair warning, RP will not be forced/necessary in official servers. This means until full release (in possibly over year+), no one will be expected to role play or have to. Most people will of course, for fun, but don't expect everyone to. Community servers which will be out on full release can set their own rules, such as forced RP with NLR rule, RDM rules and such.
  6. IDENTITY STREAM NOTES 11/28/2017

    Pretty sure you do a large, one time inductance payment, with more expensive ones offering faster replacements.
  7. Here are the stream notes for Identity's twitch stream on November the 28th. Remember - Certain elements are subject to change, especially specific numbers, etc... Auto correct: There is no auto correct feature planned for in game chat in Identity. Passive Income: Passive income is going to be avoided wherever possible in Identity, so you will have to do actions to earn money. Cop Life: When in Cop Duty you will not be able to do many civilian actions. Custom Outfits: You will be able to make custom clothes, with layers of decals. You MAY be able to import pictures for clothes, but this feature may not be added as it would be a nightmare to moderate what people add. Guns: Guns will be visible, such as on holsters, when on people. Weapon will always be visible, so if you are carrying an illegal gun you will have to be careful not to run into cops. Social Media: Social media in Identity will show you about what your friends do, such as purchasing new cars, or houses. Bulletproof vests: These may only be added as a cosmetic, as they give too much of an advantage. People will decide that they will not go into combat without one, and the Devs don't want one person having a big advantage over another. Engine Sounds: Some bikes will be louder than others, and they may make it a feature to change the loudness of your engine. Storage: There will be a limit as to how much your character can carry. Each item will have a weight and you will have a max weight you can carry. Radio Stations: There will be real world radios that can stream into Identity from real life, and servers can set additional radio stations from the internet to add that radio's and cars can listen to. On top of this, when at radio stations you can broadcast your own voice. All of these apart from broadcasting your own voice will be in Town Square. Server Locations: There will be server locations all over the place (Asia, Europe, Americas etc.) Possibly some in Africa. Licences: When you get arrested, you could lose your licence, such as gun licences for gun crime, or drivers for dangerous driving. Drugs & Food: These will be available at a point in Town Square Voice Chat: Jaws will move when speaking, but not in sync with voices. Hunting: After killing a deer, you can skin it on the spot and sell the meat, or cook it and eat it. Steam: Unsure when the game will be available to preorder through Steam (if at all), best bet is to preorder the game using the current system on the official website. Leg Wounds: There is a damage model, where if your legs are hurt you can break your legs and this will make you immobile/need to crawl to places. Apartment Payments: Apartments will be a one-off payment, instead of a rental system. Houses require an upfront purchase with regular upkeep fee. Trailers: Trucks can tow trailers around, however the plans for the inside of trailers and how much you can customize them are not yet planned. Insurance: You will not instantly get a destroyed car back, certain more expensive cars may take hours to get back, so people don't just think they can crash and wreck their car, and just go get another due to insurance. Car Health: The amounts of bullets a car can take depends on the type of bullet hitting the car. Generally it will not stop the car unless they hit tires or the engine a lot. Cars will not survive large stunt jumps, such as in GTA. Seasons: There are seasonal events, but there are not seasons such as snow on the ground, autumn leaves, etc... Custom Servers: Custom servers will be dealt with if they are associated largely with racism, etc... There will be lines that can be crossed, but the devs do want server owners to handle their own server, and ban people causing harassment themselves. Police Equipment: Some equipment is rank based, but most is not, so most cops can use them. Cops still have to purchase access to upgraded items, so it will still take a while to get all the different pieces of equipment. Shoplifting: Alarms in shops are planned for those who try to shoplift from clothing shops. Counterfeit Money: This is not a feature planned for Identity, as this would be handing out money with little effort. There will be money laundering however to try and clean "dirty money" from robbing a bank, etc... Taxi Businesses: This is a planned feature, people will be able to make their own "Uber" like systems. Alcohol: More aged alcohol will be more valuable and have larger effects on players. Early Module Testing?: No public plans, there will only be internal testing. Make sure to tune into the stream on Thursday for a possible raffle! The Twitch channel is twitch.tv/identityrpg and they will be streaming Thursday from 4 to 5 PM EST. The Link to this streams VOD is here: https://www.twitch.tv/videos/205078031##
  8. Username

    Hey, try PMing @Beach_Ball about this one, or contact him on the discord The link to the discord is https://discord.gg/xxGJgTw
  9. Here are the stream notes for Identity's twitch stream on November the 21st. Remember - Certain elements are subject to change, especially specific numbers, etc... Drug Addiction: There will be an addiction system when it comes to drugs, and different drugs are more/less addicting than others. Drugs may give stamina advantages, or allow users to perform actions faster. Buffs acquired through drugs will be minimal as to not make a severe impact on PVP scenarios. New Staff: There is a new game developer called McWolf and a new developer archer for UI. Backpacks: They want to not have giant backpacks necessary for inventory space, as they look horrible to wear, as in Altis Life. Logo Creation: There is a logo creator to make logos for clothes you make, so you can make unique logos for corporation clothes, and other clothes. Motown mentioned it's somewhat similar to APB: All Points Bulletin. Sports: There will not be any big sports that would take the building of a whole different game to add such as NFL. Things that require simple physics, such as a soccer ball can be added, however. Third Person View: At the moment there will be the third person system where you can look around corners. Private servers will likely have the option to have a first person only mode. Licences: Anything that requires a licence will be more or less a tutorial. Licences are not meant to prevent you from doing something, but instead to just teach you how to do it, such as driving safely. Things such as drivers licences will cost money to buy. RP: On official servers, RP will not be mandatory, but in community servers, you can set your own rules on it. Mods: Modding isn't a top priority, and will likely be implemented sometime after full release. The devs acknowledge modding is a good thing for games and can keep them alive for years longer, and are great for improving gameplay on custom servers. Community Server Police Force: Community servers can set their own ranking system in the police force, and choose their own ranks. Off Duty Cops: Off-duty cops will not be able to wear uniform or drives police vehicles, to show a distinct difference between the police who are a danger for criminals, and normal civilians. Undercover cops: Undercover cops are not planned for official servers. Sewer System: Motown is intrigued by the idea of having sewers or an underground system in place to allow criminals to travel around. Nothing like this is currently planned, but it may make it into the final game if the other devs like the idea. Bank Robbery: You will be able to murder your accomplices to get yourself a bigger cut in the robbery if you want. Friendly Fire: This isn't planned as no one in identity is meant to be your friend. With Cops, however, there may be no friendly fire, as the official servers do not want corrupt cops as this can easily ruin gameplay. Court: There will be a court and if your prison sentence is more than 15 mins you can request a court case, with lawyers and a public jury where the community can be summoned to help as a jury. The judge will be an NPC in this scenario and the players who are summoned to listen to your case will determine your fate. Lawyers will be useful for those who do not want to use their microphone, those who don't want to speak, or those without microphones. Speed Limits: There will be speed limits, and cops who can see your speed when sitting on the side of the road. Cops can ticket you for speeding. System Requirements: The system requirements are unknown at the moment, but the devs believe around a 750/750ti will be the minimum. Explosions: Explosions will be kept minimal in identity, meaning you likely won't be able to explode world props such as propane tanks. Bullet Drop: There will be bullet drops, and the ballistic system is close to real life. Ricochet: There will be bullet ricochet off certain objects, and different bullets will pass through different materials. Limb damage: This is planned, for example, if you are shot in the leg, you will have a limp. Police Cars: Police cars will have different sirens and different types of flashing lights which the driver can control. Police Stations: Police stations will have rooms specifically for roleplay, such as offices and interrogation rooms (mainly for community servers), a gun range and an armoury. Detectives: The whole point of detectives is to collect info from the crime scene. Data you find on the scene can be taken to the forensic lab of the precinct and you will be given a general area the criminal is in, and from there it is up to you to locate him. Police Uniforms: These will not be very customisable, and police officers will mainly look the same. Your rank will be displayed on your uniform to show off if you are a superior to others in the police force.
  10. Sewer System?

    That's awesome, I loved the sewer system in GTA and avoiding the cops by going into the vast underground tunnels
  11. Images of Cities

    A large part of this game will be the combat. The "Cops and robbers" aspect of the game will be one of the main parts and in my opinion the most exciting, especially with all the cool, detailed weapons they're adding.
  12. Here are the stream notes for Identity's twitch stream on November the 15th. Remember - Certain elements are subject to change, especially specific numbers, etc... Drugs in Town Square? This is not planned for Town Square, even for tasting them. They should be added later and the effect you get off heroin will be different to coke, and weed etc, and all will be very different to make. Signatures Any item that is crafted in Identity, you can see who crafted it in your inventory. Weapon Racks You can have weapon racks in your house to store and showcase your guns. Same applies to books on a bookshelf. All items can be brought into your house and placed around it and left there. This can be a big brick of cocaine on the shelf, or empty beer cans on the desk. Furniture Inventory Houses have furniture inventories. When you buy furniture, it is delivered to a house and put in the furniture inventory. Drivers who are players deliver furniture. If no one can do it or it takes over an hour, it will be auto-delivered. Sketchbooks There will be a sketchbook that you can draw in. SWAT & Bank Robberies Bad guys form a party, which is a temporary group. This party is used to initiate this event and different events require different size parties (Most things can be done solo). The event will be instanced and the amount of people in the party relates to the amount of police in the police response (more criminals means more cops are called in). SWAT will be normal cops and in an event they will have their own area to deck out themselves in SWAT gear then go into an event to catch the bad guys. When the event is over, your SWAT gear disappears and you go back to being a standard cop. SWAT will have its own progression, so SWAT will have different bulletproof vests, MP5's, MP4's, fibre optic cameras for looking under doors, flashbangs, smoke grenades and more! Police Chases There will be roadblocks, spike strips and generally cops will try to ram criminals off the road. Bounty Hunters Bounty Hunters will be civilians but with the power to arrest criminals. They will be tasked with finding criminals and will have a method which shows you the general area the criminal is in and you have to go there, look around and try finding him, subduing him, handcuff him and take him in. Then you will be rewarded. Servers You can rent your own server, but you can not host private servers. Tax will be on items, you will not be taxed every month/year. Only the governor can change tax. Shooting Whilst Driving The driver will not be able to shoot at all. Passengers will be able to shoot forward but not directly back in order to make chases more interactive and so you can't easily win against a single cop in a car when you have 4 armed people in a car. Real Estate Real Estate is player controlled as you can list houses for prices you want, and an automatic system will show the house and price on a real estate app you can look at. Apartments will be bought from AI. Report System There will be a reporting system on official servers for things such as harassment, or trolling. This will likely result in a temporary ban. On community servers, owners can make their own rules and punish accordingly. Motorcycle Customisation You can swap out parts, and change it cosmetically quite a lot. Cooking The Devs are looking to add cooking later on. You will add different ingredients like cooking in real life and combine them in different ways and orders to make different foods. Films In Town Square There will be public domain movies (older movies) in the cinema. Server owners can set a playlist of movies to show, select times for them to start and put commercials in between films. Apps The devs want to add an app later on after full release to check out in-game stats, such as bank balance, etc... Official Servers On official servers some characteristics will transfer from official server to official server such as character appearance. Money/cars/vehicles will not. Shooting Range The Police HQ will have a shooting range to practice your aim. Prison currently has a max time of 45 mins. There will be lots of things to do in prison, including gang fights. You can get gang tattoos in prison that can only be achieved through gang violence. If you enjoy prison, once your sentence is over you can stay, and leave whenever you want. Escaping Prison There will be both Prison breaks (outside friends coming to break friends out) and prison escapes (leaving from inside). [The following is not decided on yet and is VERY open to change] Community Servers If a community server's population buy microtransactions (which will only be cosmetic)/the server is very popular, the owner could get discounts on the cost of the server to give back to community makers. Special thanks to the Developer Jade for hosting this stream, and to the whole team who did a giveaway of the Motorist package on identity and 1 other package. The Link to the VOD of the twitch stream is here: https://www.twitch.tv/videos/201525189##
  13. Here are the stream notes for Identity's twitch stream on November the 14th. Remember - Certain elements are subject to change, especially specific numbers, etc... A gameplay video is confirmed to arrive before 2018 They have previously stated once they have finished the UI, nothing will stop them from pumping out gameplay videos constantly to show off Town Square. Town Square is always 89% as on the next update it will be updated to 100% and they don't want to bother doing small % updates since everyone knows the release date. Musical Instruments and radio stations will be available in Town Square, later on in the Town Square module, but not at initial release. The Stress System does drastically reduce damage - even a shotgun shot to the back of the head will not instantly kill a person when he is on 0 stress. This is to really push anti-RDM (randomly killing people) as that was one of the biggest problems in Altis Life and in Official servers, there will not be policing or staff to really prevent this problem. On top of this, there will only be official servers until full release (quite a bit down the track) so it is important to get RDM under control. The stress system will also apply when hit by cars - with low stress you will just ragdoll. Map Size will be 225km squared. Grenades and other explosive weapons will not be in the game. SWAT will have access to stun grenades. Shops can sell really anything. Anything you can have in your inventory can be sold in shops that players run. Ingame Lottery will be a thing, as a way to (with low chances) make quite a lot of money. There will always be the same fixed chance of winning. Pets: Pets are being looked at as a house companion after launch. They also said that maybe further down the road, pets will be able to leave and be a part of the real game. Nudity won't be added as it adds nothing to gameplay. Car Insurance: Pledge cars have a lifetime insurance, but with normal cars, you can get a variety of insurance plans when buying it and these can change how fast you get your replacement car and more things. Cars will look like real brands, but will not have real brands due to copyright issues. Gang HQ has collective storage to store weapons and share items amongst gang members. A gang HQ can be a members house/apartment or a shop/bar one of the members own. Resolution settings and other will help make sure it isn't too hard to run. Console: UI and control schemes are developed to be console friendly. Console will not come soon, but it is a plan for later on, after PC launch. There will be a huge variety of police cars and you will have to buy different ones yourself with own money as a cop. Detectives will have other abilities that other cops won't have, such as the ability to better wind out identities to see who committed the crime. For those with Founders package and below: Base money you start with is 1000$ at the moment. Pledge money gives you extra. You can use hotels at the start as a free house, whereas those with Apartment packages will have one, to begin with. The devs are adamant there will be no helicopter as they have too large of an impact on the game. They remove lots of interaction and the Devs don't want dozens of people flying over the cities. Grind: A small, licenced and legal handgun will not require too much of a grind to get. A rust bucket car will also only take a bit of a grind, but to get high tier guns and sports cars you will need a fair grind. The game will be controller friendly for those with controllers. Trash Bins will be functional items in Town Square and on the map. One player can put an item in them (usually trash) and other players can take it out. Yachts can function as a house in the sea as it has storage. There will be dingy, boats and yachts which you can store in the dockyard and treat them as a mobile home. They are not instanced like normal houses and so have very little customisation. Certain things in the world will be breakable, but most will not be. Bikes will be the cheap, early on method of transportation for most. At first Town Square won't be localised into regional servers, but later on, servers will be. In community servers, owners will be able to customise servers in most ways. They can disable or change the stress system and do far more. The Devs do not want customisation of base game mechanics that will change the game from basically becoming another game. Next Dev blog could be sometime towards the end of the week- but could take a bit longer as the team is very busy (one member even has a baby on the way!).
  14. Hello/Ciao!

    Welcome to the forums! Hope you enjoy it here and I hope to see you in March for Town Square Remember to check out all the Dev Blogs and that FAQ for info on the game, and to join the discord https://discord.gg/xxGJgTw
  15. Identity Stream Notes 11/09/2017

    No problem