Vrilyze

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About Vrilyze

  • Birthday April 21

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  1. Unlikely. IMO all games should have their own official wiki page, since fan based ones can get hacked or wiped. Someone I knew would write out pages upon pages of wiki's and some asshat that got banned from the game decided to wipe it all, only until after a few more wipes did the Dev's actually decide to make an official one.
  2. Someone asked for me to make a whole topic on what foods I would like to see in the game. I meant to just create a list of things that were only related to food, but things like "jewelry" and "clothing" can come from things like shellfish shells and fur from game. So I thought I may as well just include some of those. This list is suppose to be for reference for the "cook book" I want to make. Basically a list of foods, their ingredients required and their "crafting stages" example: Apples -> Sliced Apples OR Peeled & Sliced OR Diced Apples. So when you right click on a material that is able to be crafted into something else, a list of options should pop up that you can select from. You would need the required items in your inventory (for example an apple & a knife) to slice and peel. Because if you are right clicking on a Pie Dish and you only had the ingredients for an apple pie, I don't think you want to see the option to "craft a blueberry pie" when you don't even have the ingredients. To make things even faster there should only be 9 crafting options or less per crafting item. So you can simply just type "1" to select the first crafting option and keep right clicking the rest of your things.
  3. Food Ideas / Concepts

    Here you go. I'm very lazy and may or may not finish it all. The "cooking" selection will probably have to have it's entirely own thread, but all the "recipes" that I will put in the "cooking" section will be from the main Encyclopedia contents so people can trace back to what the thing is or how to make a certain thing. AGAIN I AM VERY LAZY.
  4. Disclaimer: Take note that these things are not taken from the game, but are ALL suggestions. So do not hold me accountable for anything you don't see in the game. _______________________________ RESOURCES _______________________________ Mining Equipment: Ores: Gold _______________________________ Hunting & Trapping Protected animals Swans, Dodo Bird, Snow Leopard, Fin Whales, Rhinos. Poaching them becomes a crime; but may have better stats for eating them or become a fashion status because of their rarity. Equpitment: ↳Game: Pheasant, Blackbuck, Quail, Emu, Crocodile, Hare, Squirrel, Opossum, Wild Boar, Reindeer, Moose, Deer, Raccoon, Coyote, Black Bear, Fox, Cougar, Bobcat, Raven, Crow, Beaver, Lynx, Anser ↳Fishing: Fish: Cod, Tuna, Salmon, Eel, Bass, Mackerel, Monk fish, Red Snapper, Anchovy, Trout, Swordfish, White Tuna, Pike, Perch, Carp, Catfish, Flounder, Shark, Sardines, Whales: Beluga, Crustaceans: Lobsters, Prawn, Soft-Shell Crab, Mud Crab, Surf Clam, Shrimp, Crayfish, Krill, Marron Molluscs: Squid, Octopuss, Snails Bivalvia: Clams, Oysters, Cockles, Mussles, Scallops, Razor Clams, ________________________________ Agriculture & Apiculter Types of Agriculture include: GMO (bigger plants, longer life, better stats, etc.), Organic, Hydroponics, Mechanical Harvesting, Traditional. Types of Apiculter include: Traditional Beekeeping, Modern Beekeeping, Wild Beekeeping. Equpitment: ↳Crops: Vegetables: Cherry Tomatoes, Tomatoes, Potatoes, Carrots, Garlic, Onions, Cucumber, Lettuce, Celery, Broccoli, Cabbage, Cauliflower, Artichoke, Leeks, Radish, Horse Radish, Squash, Beetroots, Bell Peppers, Mushrooms, Asparagus, Eggplant, Spinach, Fennel, Zuchinni, Kale, Turnip, Brussel Sprouts, Sweet Potatoes, Parsnip, Scallion, Rhubarb, Rapini, Daikon Grains: Wheat, Rye, Barley, Rice, Oats, Corn, Sorghum, Triticale, Millet, Sugarcane. Legumes: Green beans, Green Peas. Pulses(dried legumes): Soyabeans, Chickpeas, Fava Beans, Peanuts, Lentils, Kidney Beans. Oil Seeds: Yellow Mustard Plants, Black Mustard Plants, Sunflower Seeds, Flax Seeds, Hemp Seeds, Poppy Seeds, Sesame Seeds, Chia. Vines: Grapes Herbs: Dill, Mint, Basil, Cilandro, Chives, Oregano, Tarragon, Rosemary, Thyme, Bay, Parsley, Sage, Chervil, Tarragon Spices: Ginger, Saffron, Turmeric, Paprika, Cumin Seeds, Catnip. ↳Shrubs: Berries: Strawberries, Blueberries, Elderberries (risk of poisoning if not prepared properly), Raspberries, Cloudberries, Black Berries, Gooseberries, Salmonberries, Dewberries, Cranberries, Golden Currant Fruit: Pineapple ↳Trees: Fruit: Apples, Bananas, Oranges, Jackfruit, Coconuts, Mangos, Plums, Pears, Avocado, Papaya, Lychee, Peach, Pomegranate, Cherries, Grapefruit, Guava, Nectarines, Figs, Lemons, Persimmons, Tangerines, Limes, Ackee (can be poisonous). Nuts: Almonds, Cashews, Pecan, Walnuts, Chestnut, Hazelnut, Pistachio, Macadamia, Brazil Nuts, Pine Nuts. Spices: Cassia Cinnamon, Black Peppercorn, Cloves, Star Anise, Nutmeg, Beans: Cocoa Bean. Dyes: Cutch (brown), Gamboge Resin (Dark Mustard Yellow), Kamala (Red). ↳Livestock: Cattle, Horses, Swine, Goats, Sheep, Alpaca, Llamas, Camels, Rabbits, Donkey, Water Buffalo. ↳Poultry: Chickens, Ducks, Turkeys, Quails, Geese. ↳Reptiles: Frogs, Turtles, Snakes, Lizards. ↳Beekeeping: Italian Bees, Carniolan Bees, Caucasian Bees, Buckfast Bees, Russian Bees. ________________________________ Foraging & Gathering You must forage for things that you cannot farm. Equpitment: ↳Berries: Chokecherries (risk of poisoning), Red Huckleberry, Clasping twisted-stalk (can be a laxative), Crowberry. ↳Fungi: Black Truffles, White Truffles, Apricot Jelly Mushroom, Giant Puffball Mushroom, Bear's Head Tooth Mushroom. ________________________________ PROCESSING ________________________________ Other Equipment: Edible Gold ________________________________ Dairy Equipment: (Derived from: Goat, Cattle, Camel, Sheep, Alpaca, Llama) Milks: Unpasturized, Skimmed, 1%, 2%. Creams: Light, Half & Half, Heavy, Whipping. Cheese: Pecorino Romano (sheep), Parmigiano Reggiano (cow), Cheddar (cow), Feta (goat & sheep mix), Mozzarella (cow or water buffalo), Gouda (sheep, cow, goat), Brie (cow), Cheese Slices (cow), Swiss (cow), Blue Vein Cheese (goat, sheep, cow), Cottage Cheese (cow), Cultered Dairy: Butter: Frozen Desserts: ________________________________ Dairy Alternatives Equipment: Milks: Soya, Coconut, Almond, Flax, Hemp, Rice, ________________________________ ________________________________ Meats Equipment: ________________________________ ________________________________ Meat Alternatives Equipment: ________________________________ ________________________________ Alcohol Equipment: ________________________________ ________________________________ Canned Goods Equipment: ________________________________ ________________________________ Baked Goods Equipment: ________________________________ ________________________________ Beverages Equipment: ________________________________ ________________________________ Jewelry Equipment: ________________________________ ________________________________ Colourant Equipment: ↳Dyes: Organic Dye Lasers: Creation of highlighters, black lights, and glow sticks. ↳Pigments: ↳Inks: ↳Paint: ↳Food Colouring: ________________________________ ________________________________ Clothing Equipment: ________________________________ ________________________________ Make-Up Equipment: ________________________________ The "Cook Book" / "Recipes Book" will more than likely need it's own forum, which will be provided if this project is ever finished. I told you guys, I've got a wild obsession for food & catering.
  5. Food Ideas / Concepts

    Ugh everyone knows buffets that serve everything always have terrible sushi. But their torpedo shrimp are the best. My thoughts though are it should be mandatory to have different food outlets and the skill levels each would posses for their own cuisine. (like the example above, buffets could have medium skill stats for all kinds of cuisine but be surprisingly low when it comes to sushi/sashimi). Because if the outlets all had the entire menu with no downside players will just go to the same place over and over again if they served everything in 1 place. Because if most of the population revolves around just 1 outlet why bother going to any of the others if there's just going to be a lack of players in those outlets. In reality, I will go to a few of the same outlets but I will pick the best one out of them all and I will travel to it specifically for it's taste of food & atmosphere. Though even if the food is delicious at a place, if I witness the chefs or owners are rude to their customers (even if it wasn't me) I will not go back to that outlet. So unless they implement skill stats in which a Chef (who is far from the town/population) with a high cooking level can make extremely nourishing food better than it's competitors who are closer to the town, there would be no reason to travel so far to that outlet. If you haven't had Sushi or Dim Sum then you haven't lived.
  6. LOL There is even a NOTE saying I do not expect any of it for the more "advanced" concepts. Even in response to the guy before you I even put that I don't expect even the average difficulty concepts to be implemented, and that's how low my standards are getting because of how scared some people are of ideas on these forums. Even something as simple as a Car Show, I asked that rare cars be spawned. That's not something that's player run, I stated it right in the suggestion of it. Any of the starred concepts are of moderate difficulty but make absolutely no sense unless you go back to the history of what Identity could be. So no, you couldn't even have something as simple as jousting or historical things unless you have them meaning. Even having Medieval clothing in Identity will not make sense unless identity itself has some kind of its own history to give it value. The amusement park idea could be run by AI or players. To operate a machine all day, pay a fee to go through the gates, bla bla bla. The point of even having things like that is so this game just doesn't turn into another GTA kind of game. To just use your logic against you, only 300 people. Not everyone is going to want to be a police officer or firefighter. A drug dealer could have his part time job running the carnival or operating the Farris wheel in a huge amusement park. It's more of a laid back chill job. Not only that but you and I both know this isn't even implemented yet and once identity is open to the public I'm expecting more people to join on overtime and if they had this as an ongoing project people would most certainly love it. Because you'd still get paid to do your job at an amusement park, hell if I wanted to I would just claim the entire amusement park with my clan so it stays alive and we get paid for running it. Yes, there are people like that out there, just like you have people out there trying so damn hard to get your average "boxing" or "trucking" company together. So to someone like me, I don't really care how many people there are, since I recruit people to a game. Because I am someone who would conquer that territory. I have yet to bother to tell any of them about this game yet, since I want to look into how much of this communities mind set is and what the dev's are thinking and doing, what are the staff of Identity like. If I find I have no interest, no point in telling others of something I'm not even interested in.
  7. Which is why the concepts are put into sections, with the first few being obtainable / reasonable. For example the "Car Show" idea should be average level of difficulty to do. Considering on what I've seen so far. Throw in some more car models that just aren't obtainable through regular labor and make them pop up in town square or a place designed to pop up the rare cars after an X amount of time (you could even make a giant Banana as a car model, I don't care. I would buy it because it's rare). Again it says I don't expect it anytime soon (even for the average difficulty ones), but it would be nice to have ongoing projects and updates to the game and an Amusement Park? I'd absolutely love and adore that. Surely as much as I love the paintball, cinema, and art museum that's already implemented an amusement park would be great for social interactions and more of a "fun" atmosphere. For example where else are these players gonna go in their spare time after labor and renting a place? To a diner. Art gallery. Or cinema. Do drugs. (Pretty much my boring ass city) What about people who like to travel to paradise and go somewhere more "fun" and jolly? Same goes for that "Car Show / Car Meet" and "Competitive Sports". I can see that this is meant to be more of a "mature" type of content. But having it too serious and gloom will kill the vibe of things. I'm sure you can get an idea of what I mean about the "atmosphere" of a game. Every game has an atmosphere for things. A wiki and map should be something every game should have. Dunno, to me when you say something like a "car show" and other things on the list is too ambitious to have you make me feel like I should have low standards for the game. That's just my point of view.
  8. (Updating list as I get more ideas) Not sure if this is in the game already, but here are some cool concepts that are based off of the "Art museum", "Paintball", and "Movie Theater" as they are very nice additions to the game. So I thought of some other things of the same kind of genre, I see them as "Tourist Attractions" or other kinds of entertainment and the culture of what "Identity" should have someday. ________________________________________ Average Level Difficulty Concepts (Reasonable to Question) * Starred concepts make more sense if you continue them with the "More Advanced" projects listed. Amusement Park - A main amusement park resort (Water park, Roller coasters, Food Stands, Haunted House, ect. Should be extremely big and amazing looking like Tokyo Disneyland) Resort / Honeymoon / Amazing Visual Scenery - Beach Resorts ( Like Sandals Resort, clear waters & tropical plants, animals, and atmosphere) Traveling Entertainment - Carnival (Carousel, Ferris Wheel, Bumper Cars, Swinging Hammers, Octopus, Tilt a Whirl, ect. a tiny carnival/circus that travels around to different areas) Festive / Events - Festivals (Music Festival - I know someone who would love something like Ultra, Food Festivals, Holiday Festival) Fair - Clothing Fair / Goods Fair (Pop up event that sells unique clothing / Items only sold by console) Shows - Car Show (Pop up event that sells rare sports cars only sold by the console) Live Entertainment - Sports Centers (Players should be able to play a sport and if they're extremely good they can get in on the Sports Centers) * Museums - Historic Museums (Should be able to find rare fossils around the world to give to the Museum or hold onto and auction off) * Historical Artifacts & Treasure! - Ancient Ruins & Temples to explore and gather rare treasure from them to keep, sell, or steal. (codes & messages required to break into different rooms devs can give hints about each treasure hunt) To have ancient ruins and temples you should first give identity a real history as to why those items are valuable. * Historic Entertainment - Medieval Entertainment (There's a place called "Medieval Times", they do real life jousting on horses, dress in medieval clothing, give you a medieval meal, and for an extra fee; you can pay to sit in the throne, eat like a king, wear a crown, and tell what you want the actors to do to each other while watching them and eating your meal.) ________________________________________ Miscellaneous Concepts (Reasonable to Question) Identity Wiki / Interactive Dictionaries in Game - A wiki section devoted to explaining in depth on the information of items, with an in game item called the "Dictionary" that you can open and click on words that will then pull up Identity's official Wiki Page. Example: History of ALL the Businesses that surpassed 1 month and what their purpose was, the time opened and time closed. Toggle to see all the currently present owned stores. Identity Interactive Map in Game - A consistently updated Map that works with the "Wiki" mapping out all the businesses, farms, dig sites, ect. For players to toggle their map to. Clicking on any of the dots located over a specific site will pull up the wiki with the information on that site. ________________________________________ More Advanced Concepts (Culture, Globalizing, Planet, Solar System) Warning! If you shit yourself when thinking about things too hard DON'T READ THIS SECTION! Note: No, I of course do not expect these concepts any time soon or at all! This is the "ADVANCED" section. These are idea's I will be putting out there to the general public. This is more for those who take interest in thinking "bigger" or give reasonable alternatives to help make some of these ideas easier to achieve. Culture and History of Identity - Story line of it's history and how it became of modern day civilization. Have a historic museum solely about Identity and where things started. For example "Massive stone statues were carved 10000s of years ago this is what they look like" then you can throw in if Identity will become a "Planet" within some kind of solarsystem. If you guys will add that some day waaaaaaaay into the future you could add in some aliens. You could base it all off of earth's stuff but make it as if you're creating your own civilization. (To me what's the fun in exploring something I already know in the real world? That's what I love about videogames. Their creativity, difference, and similarities.) By giving addition to the "Culture" of identity and what the different cultures could inherit, you can add in a whole lot of other fascinating things with your own choice of design. For example you could create a "Yik yik" fruit native to the "Orsik" people of "Juskar" which live high in the frosted mountains and "Yik yik" is a yellowish pink star shaped fruit that grows off a tree that looks like a "Lepidodendron" tree that has gone extinct in our world. For now the real world is a very good template to copy off of before expanding far off into this more abstract realm of creativity. Human Advancement - As years (or "x" amount of time) go by for this game, you could give it a "new era" where it surpasses the modern era into a futuristic era. When town square becomes more "of the past" thing and is considered a historic momentum to be preserved. That would be fascinating. Evolving all the architecture into something more "futuristic" looking for some areas while preserving others for other players to maintain. Then you could have pockets of people who enjoy the modern era and be considered almost like "meditates" to those who want to embrace the more "futuristic" era of the video game. You can constantly evolve the game at whatever pace you wish. Just look up "Pre War Exploration - Fallout 4" to see designs. Space Exploration - Space exploration, like a NASA site. Launch rockets & satellites, into orbit. Travel out on a spaceship (again if you wish to use the "human advancement idea" you can evolve those rocket ships into something more practical. Plasma ships. Creating a sun to harvest plasma. ect. ) go out and travel to the moon, or other "planets", Identity could even have 2 moons! Here is what it would look like if Saturn was much closer to earth. A Bigger Planet - Here is just a tip to Dev's "You don't need to worry about the size of your planet." It can be extremely tiny so long as it is a planet, this would let you guys continue on into the solar system development, THEN you could create an entirely new planet much bigger for players to go to, just have a bridge between the two planets and make up some random history that this other planet happened to fly out of it's solar system and conveniently stopped close by to the original planet. You could even make it a huge event for players to build the bridge! Then if players no longer need the old planet you can destroy it. To destroy your old planet make raiding ALL things readily available! Have a nuclear fallout! Put up warning signs for players to move over to the NEW planet so the old planet becomes a wasteland, dangerous, and apocalyptic land! Throw all your garbage on the old planet! Continue to explore the old planet! Have the old planet become a 24/7 PVP zone! The idea's are endless and wonderful! So only the mighty can continue to explore the old land for undiscovered and abandoned treasures!
  9. Family Tree / Inheritance / Will

    I am sorry for your loss, I too recently lost a friend only a week after this post. His name was Sean Delaney. Passed away this February 12th.
  10. Family Tree / Inheritance / Will

    1) The same reason why you might not like being locked into something would be the same reason why someone else loves it. For example I enjoy being a very extreme person. I have a lot of pride in spending lots of time on something more than others, and being locked into something that I could never really leave unless I wanted to show I left it has something satisfying about it to me. Maybe a solution to this might be a "timer" to show the length you've been someones "friend" or "brother" online would seem more interesting. It's not something that locks you in so it requires more self discipline if you want a "lock in" effect, you should also be able to show that timer to other people in some way. This would make people who like to be secure in something be happy with the high numbers they have and the people who like freedom in changing labels. Kind of like how Facebook has that "Friend" anniversary thing. It's more of a social / community addition to implement. Or how Runescape rewards it's long time players with items after they have played for 5 years, 10 years, or 15 years, and so on. Also making their accounts themselves more valuable. Sure you may not get any buffs from being friends with someone for a period of time, but it would be nice to be awarded an achievement after X amount of years of being committed to a relation. Any kind of relation really, just like how Stores themselves should have anniversaries. 2) The "will" concept is more for if someone actually does die in reality, not an "inactivity" thing. The example I put above was for a more "happier" usage of it. So even if a year were to pass for that individual, they would still get more comfort just receiving the other persons items regardless. I don't know how else to explain it really, it's more of a rare experience to have someone you game with die on you. Not to be morbid or depressing but everyone dies. As an everyday example again, Facebook has a "Legacy" feature which is letting someone of your choosing to operate your profile after you die and an option to turn peoples profiles into memorials. These might not be very necessary to some people, but some people who like to leave their footprint, or have a very large community that follows them, it is a nice addition. Again, it's also reasonable if videogames don't have this type of addition yet. I personally don't know of any game that has it and recommended it for how unique it would make the game be. If there is a game out there that has this though it would be nice to know.
  11. Family Tree / Inheritance / Will

    Well. This post has become an extremely unfortunate coincidence for me.
  12. Will careers like "Transportation" "Retail" "Medical" and "Agriculture" have their own tabs like "Police" "Crime" and "Politics" do? The "Other" careers section appears to be very clustered with many of the same ideas, but people don't seem to know it because there are other career ideas constantly overlapping the forum very quickly. Having new tabs for careers that are already confirmed to be in game can help reduce the same questions being asked if people go to the specific tabs they already want to know more about. Since even when using the "search" bar you may get more information you aren't interested in "ideas & suggestions" may not be very informative to the reader but it is more than likely to pop up.
  13. Family Tree / Inheritance / Will

    The two players would have to agree to there even being a will in the first place. I don't see it as something selfish at all, as it happens in the real world everyday for these reasons. But like I said though, maybe games aren't quite ready for ideas like this yet.