BSagar87

Members
  • Content count

    1
  • Joined

  • Last visited

Community Reputation

0 Immigrant
  1. I just wanted to raise a question I have been wondering on for a while now. Is Identity completely Player-Economy? For example, are items bought from shops created and transported by in-game players? Or are they of infinite supply? Also, do in-game events affect say the prices of certain things? Any answers will be appreciated. Thanks, BSagar87