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Beach_Ball last won the day on November 13

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About Beach_Ball

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    Community Manager
  1. New Community Manager!

    Hey iiMStevo! I've been bugging the boss about writing a dev blog for the past few days aha. He says there should be one today! Maybe much later today... But that's what he's been telling me! We recently had two new additions to our team that he'll probably talk about! Artur is our new UI guy who is currently working on making the inventory system visible (and pretty ) to the player, and Andrew has been doing A LOT of stuff in unreal engine. John can hopefully go more in detail than I can. And dang Grenade beat me to the punch. He's right though, if you chill in our discord or streams, you're more likely to catch bits of news here and there! (I also have a flipping giant twitch clip archive that gets updated after each stream, we had some great questions on Tuesday!)
  2. Salutations everyone! I’m combining all of the twitch clips I’ve ever taken from the developer streams and listing them below for all of you wonderful people to see! This is a great way to hear a developer’s thoughts verbatim, and will hopefully offer some clarification to those who seek it! Each clip is organized by a general topic, followed by a more in-depth description in parentheses. When I first began this process, the content in brackets didn’t really address the specific question being answered, so I’ve transitioned into listing the full question in the later entries! The best way to siphon through the list is to ctrl+F a word related to the question or topic you’d like to look at! Current list of topics: Mechanics (general stuff or referencing things without a specific topic) Vehicles Environment Jobs Pledge Rewards Module One Police Criminals Pets Politics Housing Servers Combat Weapons (similar to combat, may phase one out) Law (relating to the court system and justice in general) Graphics Language (relating to possible translations from English) Meta (relating to the game itself, release date, programming language, Asylum etc.) Mostly deprecated topics that may see a resurgence: Social Interaction, Pricing, Ongoing Support, Branding/Logos of Items/Objects, Property, Appearance, System Requirements I’m not too sure about character limits per post, but I’ll try my best to keep as much of this on one page as possible so it’s easier to ctrl+F! October 11th 2017 Property (Trespassing) Property (Trespassing 2) Housing (Yachts) Pets Module One (Release Date ETA) Jobs (Slice of Life + Mundane Activities) Jobs (Slice of Life + Mundane Activities 2) Jobs (Payment) Branding/Logos of Items/Objects Police (Checkpoints) Jobs (Online Profiles and Apps) and Future Modding Support Ongoing Support Pledge Rewards (Changes Post Site Update) Pledge Rewards (Rusted Car v Motorbike Comparison) Pricing (Ban Circumvention) Social Interaction (Movie Theatre, TVs, YouTube Integration) Social Interaction (Movie Theatre, TVs, YouTube Integration 2) Social Interaction (Radio) Economy (Value of Dollar) Social Interaction (Game Performance During Certain Social Aspects) Social Interaction (Cinema Movies) Vehicles (Fuel) Module One (Remaining 11%) Environment (Natural Disasters) Environment (UI Integration) Module One (Why Should We Be Interested?) Module One (Why Should We Be Interested? 2) Environment (Zoo, Animals) Mechanics (Player Death And How It Matters) Mechanics (Emotes, Dabbing) Environment (Reflecting Contemporary Western Civilization) October 12th 2017 Module One (Apartments) Mechanics (Concept vs. Application, Getting Players to Engage Others) Mechanics (Function of NPCs/AI, Animals) Meta (Streaming Identity During Asylum Gaming Hour) Mechanics (Negative Status Effects, Weather) Meta (How Is The New Office?) Police (Mischievous Off-Duty Activities) Game Balance (Cops v Criminals, Civilians) Housing (Mansions) Housing (Capturing Cartels) Module One (Recommended System Specs) Environment (Plant Growth) Economy (Renting Out Housing) Mechanics (Movement Options) Mechanics (Movement Options 2) Economy (Stock Exchange, Commodities) Economy (Stock Exchange, Commodities 2) Jobs (Vigilantes/Bounty Hunters) Mechanics (Struggles Implementing Weight Gain) Mechanics (Struggles Implementing Weight Gain 2) Environment (Guard Dogs, Pets) Jobs (Bounty Hunters) October 17th 2017 Mechanics (Car Insurance) Mechanics (Choice of Role) Servers (Ping Caps) Housing (Permission System for Roommates) Police (Can They Raid Homes?) Module One (Jobs/Currency in Town Square Module?) Appearance (Motorbike Attire?) Mechanics (Normal Food v Player Crafted) Mechanics (Live Radio Shows) Housing (Perks of Being a Roommate) Economy (Can You Invest In Business Services?) Mechanics (Loading Times?) Mechanics (Loading Times? 2) Meta (Will Module Two/Three Release Shortly After Module One?) Housing (Small Houses? Life In Secluded Area?) Housing (Instances/Loading For Standalone Houses) Housing (Buying/Selling) Jobs (Play as a Loan Shark?) Servers (Capacity of Servers, Good Player Density?) Vehicles (Car License, Driving Without One) Criminals (Multiple Methods Available For Robberies) Jobs (Begging For Money?) Mechanics (Illness, Spreading Disease) Housing (Can I Rent Out My Apartment?) Mechanics (Gyms? Can I Grow Muscle Mass?) Mechanics (VOIP With Radio or Phones?) Mechanics (Grief prevention? Getting Banned?) Combat (Is It Comparable to CS:GO?) October 18th 2017 Mechanics (Musical Instruments?) Meta (3D Modelling Software Used For Identity) Meta (3D Modelling Software Used For Identity 2) Meta (3D Modelling Software Used For Identity 3) Economy (Diverse Methods For Obtaining Income?) Combat (Weapon Visibility on Player) Law (Court Appeal, Judicial System) Law (Court Appeal, Judicial System 2) Jobs (Lawyer) Servers (Setting Ping Cap Restrictions For Private Servers) Mechanics (Dynamic Day/Night System, Holidays) Mechanics (Can I Mask My Voice? Voice Manipulation?) Mechanics (Playing Instruments Outside?) Housing (Can I Construct New Houses?) Criminals (Does Killing Out Of Sight Make You Wanted?) Environment (Outdoor Customization?) Servers (Private Servers Upon Release?) Meta (Passports) Mechanics (Concealing Identity via Masks) Mechanics (Do I Respawn After Death?) Module One (What Does It Have To Offer? What’s Missing?) Module One (What Does It Have To Offer? What’s Missing? 2) Mechanics (Systems To Prevent “Cheeky” Fan Submissions ( ͡° ͜ʖ ͡°)) October 19th 2017 YT VOD: Meta (Similarities Between Other Games? What Game Is Identity Like?) Meta (Similarities Between Other Games? What Game Is Identity Life? 2) Mechanics (Variety, Not Confined To Particular Playstyle) Mechanics (Hunting, SpatialOS) Mechanics (Hunting, SpatialOS 2) Servers (Renting, Size, DDoS Prevention) Servers (Renting + Customization) Servers (Renting + Customization 2) Pledge Rewards (New Website, Changes To Prices) Pledge Rewards (New Website, Changes To Prices) Mechanics (What Happens To My Store/Business When I Log Out?) Jobs (Stocking/Trading Inventory, Delivery) Jobs (Stocking/Trading Inventory, Delivery 2) Jobs (Can I Run My Own Bar? Themed Storefronts) Housing (Purchasing + Placing Furniture) Mechanics (Player Animations) Mechanics (What Gambling Games In Casino?) Mechanics (Lottery Tickets, Altis Life Implementation) Mechanics (Animation Differences From 1st - 3rd Person?) Jobs (Storefront Customization, Non-Instanced Design) Meta (Identity Business Model) Mechanics (IRL Books/Movies In-Game?) Pledge Rewards (Rusted Car v Bikes) Servers (Can We Add Custom Script?) Jobs (Inactive Businesses Get Removed?) Graphics (Difference Between High v Low Settings) Meta (Console Port? Controller support?) Environment (Weather System?) Environment (How Dark Do Nights Get?) Environment (Won’t The Game Feel Empty With So Few NPCs?) Criminals (Length of Jail/Prison Time?) Criminals (Prison Activities?) October 24th 2017 YT VOD: Jobs (Can you be a mechanic?) Jobs (Can you be a mechanic? 2) Mechanics (RP Identifiers? Visible Names) Module One (Can you get hurt in module one? Fall off roofs?) Housing (Can I own two houses at once? Co-owners?) Police (Will the backseats/doors of a police car be locked at all times?) Vehicles (Can you get a ticket for not wearing a seat-belt? Do they help?) Vehicles (Do you just hit a key to enter a vehicle?) Environment (Speed Limits) Vehicles (Will rear-view/side-view mirrors work? Different implementations) Mechanics (Can I upload pictures for clothing? Dynamically load textures?) Mechanics (Moderation regarding custom content? Automated?) Jobs (Can you be an IT or electronics technician? Repair electronics?) Vehicles (Can you drive and shoot simultaneously?) Mechanics (Drive by shootings being a real threat? Stress system) Environment (Rivers or ocean? What’s the geography like?) Module One (Loading screens in module one?) Mechanics (Character customization after creation?) Module One (Character creation/customization in module one?) Mechanics (Inventory system?) Mechanics (Multiple garages? Multiple cars per garage?) Vehicles (What can I do inside my car?) Jobs (Payment directly into bank accounts? Or just cash?) Jobs (Payment directly into bank accounts? Or just cash? 2) Criminals (Will money stolen from banks be flagged/handled differently?) Mechanics (Criminals v cops balance in regards to active users) Mechanics (Criminals v cops balance in regards to firepower) Mechanics (Criminals v cops balance in regards to firepower 2) Police (Department based cars?) Law (Legal weed dispensary?) Police (How will criminal records work?) October 25th, 2017 YT VOD: Mechanics (Is there a stamina system in regards to sprinting?) Pledge Rewards (Can you sell used cars? Can you sell pledge rewarded cars?) Pledge Rewards (Do pledge rewarded vehicles have special skins?) Vehicles (Bicycles and locks) Vehicles (Can you drive and shoot simultaneously? CLARIFICATION!) Vehicles (Can you drive and shoot simultaneously? CLARIFICATION! 2) Vehicles (Can you drive and shoot simultaneously? CLARIFICATION! 3) Servers (Will there be test servers?) Mechanics (Does working out improve stats? Boxing) Jobs (Can you have a co-owner for a business?) Meta (Asylum's Project Manager, Calculating Module One's Release Date) Combat (Will there be strange/crazy weapons? Chainsaw?) Servers (Are you expecting outages on Day 1? Google Servers) Jobs (Designing employee attire, logos on shirts) Law (Can the lawyer bribe the jury?) Law (General procedure for court) Housing (Can I rent out an apartment? Not a house?) Pledge Rewards (Why renting out pledge apartments would be bad) Servers (Why can we only rent private servers?) Vehicles (Will car insurance go up after every crash?) Police (Can you bribe a cop to arrest someone?) Politics (How will the campaigning system work for Day 1?) Politics (How will the campaigning system work for Day 1? 2) Pledge Rewards (If I upgrade my pledge, do I forfeit the older pledge rewards?) Police (How can you further your Policing career?) Jobs (Job paths opening up with experience) Politics (Can you assassinate leaders?) - October 25th 2017 Mechanics (Can I play in-game piano with a midi keyboard/piano IRL?) Mechanics (Does speaking into an in-game microphone amplify your voice?) Mechanics (Does the in-game radio pick up IRL stations? Can I host my own?) October 26th 2017 Mechanics (Will there be different phone cases?) Mechanics (Are there games you can play on your computer/phone in-game?) Mechanics (Will cellphones have multiple ringtones? Can you upload your own?) Police (Can I subdue criminals without using lethal force?) Police (Can I subdue criminals without using lethal force? 2) Mechanics (Are there eating animations? Can you smoke in Module One?) Mechanics (Can you lean up against a wall? Clap? Types of emotes?) Combat (How does hand-to-hand combat work? Is it complicated?) Environment (Will there be tall buildings? Firefighters) Environment (Will there be forest fires?) Jobs (Do I need experience as a Police officer to become a Firefighter?) Jobs (Can I form a squad for law enforcement activities?) Jobs (But do I need a squad/partner for law enforcement?) Meta (Microtransactions? Cosmetics?) Combat (Can I pull a gun out in a city and shoot in the full game?) Criminals (Will the cops be able to camp outside of a drug dealing ground?) Combat (Dismemberment?) Criminals (Can crimes get flagged permanently?) Mechanics (Can you log out of the game to escape conflict?) Meta (Age Rating?) System Requirements (Is a GTX 750 powerful enough GPU to run the game?) Mechanics (Futuristic/advanced technology in the game?) Jobs (Can you turn a new leaf by going from Criminal to Cop?) Mechanics (Is there an in-game magazine or newspaper with reviews?) Meta (What are some of the biggest expenses in Identity’s development?) Meta (What are some of the biggest expenses in Identity’s development? 2) October 31st, 2017 YT VOD: Jobs (Can you sell books? Is there a Library? Is it easy to plagiarize?) Servers (Anti-cheat system?) Combat (How do you move players who are tied up via handcuffs or zip-ties?) Vehicles (Storage System) Mechanics (How do you cook food?) Mechanics (Can you post ads for items on the in-game intranet/social media?) Mechanics (Can you get married to another player?) Meta (Will the game have forum integration?) Police (How do you become a chief/head officer? Lead role?) Police (How do you become a chief/head officer? Lead role? 2) Mechanics (How do we compose/play music in game?) Module One (What's there to do?) Module One (What's there to do? 2) Criminals (Basic overview of prison?) Criminals (Basic overview of prison? 2) Criminals (Basic overview of prison? 3) Jobs (Can I denote price of my books?) Jobs/Meta (Is it safe to write a book in Identity that I plan to publish later IRL?) November 2nd 2017 YT VOD: Mechanics (Can I paint on top of clothing?) Jobs (What tools will artists have to work with while painting?) Mechanics (Will online latency impact a singer's performance?) Housing (If you buy a house, will you lose ownership if you stop playing?) Housing (Do you need to pay bills for a house? Apartment?) Mechanics (House Insurance? Health Insurance?) Vehicles (Are there different kinds of car insurance?) Vehicles (How to you register for car insurance?) Weapons (Are there guns like the FN Fal? Galil?) Weapons (What kind of legal weapons can you own?) Law (Can you make guns/weapons illegal for civilians? Governor info) Weapons (Attachments for guns? How do you acquire ammunition? Bullet physics) Mechanics (Can you create/buy masks?) Mechanics (Can you be fingerprinted? Detective work) Meta (When will gameplay be ready???) Weapons (Can you dual wield weapons? Can you wipe your fingerprints?) Meta (Do I need to use paypal to buy Identity? Different payment methods) Vehicles (Can you purchase an armored vehicle?) Vehicles (How many can the motorbikes seat?) Vehicles (How do I deliver packages? Vehicle storage) Jobs (Can you be a taxi driver? Uber?) Vehicles (Can I lend out my bike or car to a friend?) Vehicles (How much can you customize your car? Mechanic job) November 7th 2017 YT VOD: Housing (Do apartments have an upkeep fee? House/Apartment/Hotel Room Summary) Module One (Do we all get an apartment to play around with?) Weapons (How do powerful/illegal guns enter the economy?) Mechanics (How do stress levels rise during combat? Modifiers) Mechanics (How do stress levels rise during combat? Modifiers 2) Mechanics (How do stress levels rise during combat? Modifiers 3) Mechanics (Are there safe areas for those who don't want to be killed?) Mechanics (Can you chop down trees?) Mechanics (What's available for people who want to form groups/gangs?) Mechanics (Is there a party system? Are gangs like guilds in MMOs?) Servers (Can I choose min/max capacity for private servers?) Jobs (Can you manipulate an employee's salary? View business stats?) Vehicles/Housing (Can you have multiple garages?) Housing (How frequently/much do you need to pay an upkeep fee for houses?) Police (Can a cop continually grief/troll a group of players?) Housing (Can you purchase different computers for your house?) Police (How are crimes reported? Does murder inform cops automatically?) Jobs (How can I advertise my business in-game?) Language (How many languages will the game have? Town Square is English only?) Language (Can fan communities help translate the final game?) Module One (Will there be chess/checkers in Town Square?) Module One (Will there be chess/checkers in Town Square? 2) Politics (How powerful is the Governor?) Politics (Is the major political figure a Governor, or are there Mayors?) Mechanics (Are there locations available to biker gangs to designate as hangouts?) Vehicles (How many spare tires do you get?) Vehicles (How many vehicles can you own?) Jobs (How does the medical system work? Paramedic system?) Jobs (How do you progress through a career? Experience based? Rank system?) Housing (Can you interact with or view the outside world from within a house?) Housing (Is the housing system similar to GTAV's in any way?) Police (Does an officer need to physically bring a criminal to jail?) Mechanics (Streaming services on TV? Host a show? Ways to express yourself?) Module One (Will there be any instruments playable in Town Square? Updates?) Mechanics (How can I stay in touch with in-game friends? Friend system) Mechanics (Will there be floating names above characters?) Jobs (How can you get a job to earn money? Without Cops v Robbers type things) Housing (What expenses come with an apartment?) Jobs (Can you get fired from jobs?) Meta (How would you console those who are craving gameplay?) Meta (How would you console those who are craving gameplay? 2) Meta (How would you console those who are craving gameplay? 3) Mechanics (Will there be RDM? Will certain rules be enforced?) Mechanics (How can you produce certain drugs?) Vehicles (Will there be police motorcycles?) Mechanics (Karaoke Re-cap, How We Accommodate for Ping/Latency) Mechanics (How will paintball work?) November 9th 2017 YT VOD: Module One (What artsy/creative activities will be available in Town Square?) Module One (What artsy/creative activities will be available in Town Square? 2) Politics (How do players vote? Does campaign investment promote visibility?) Politics (How quickly will it take to tally the results? New Governor when?) Criminals (How much money is needed to start a good drug business?) Criminals (How much money is needed to start a good drug business? 2) Criminals (Can we traffic drugs/weapons in ways other than via cars? Containers) Module One (What's currently the biggest priority in Town Square's development?) Vehicles (Will there be trains? Public transport?) Vehicles (How often will you need to refuel your car?) Mechanics (Can you work out at a gym to improve physique?) Vehicles (Do pledge reward vehicles come with licenses? Is the test easy?) Mechanics (How in-depth is the logo/shirt customization?) Vehicles (Will there be a two-seater harley styled motorcycle?) Meta (Any ETA for gameplay videos?) Meta (Any ETA for gameplay videos? 2) Meta (Any ETA for gameplay videos? 3) Mechanics (Can I kidnap other players?) Mechanics (Can I shove kidnapped players into the trunk of a vehicle?) Mechanics (Can you stack clothing? Wear stuff over shirts?) Mechanics (Are there debit/credit cards? Pin numbers?) Mechanics (What happens if you kill the leader/owner of a company?) Mechanics (Can you steal someone's clothes upon killing them?) Police (Can you investigate debit card transactions/purchases?) Environment/Vehicles (Will rain affect the road conditions?) Mechanics (Can clothes get dirty?) Weapons (What sorts of weapon attachments will be available?) Environment (Will there be Easter Eggs?) Mechanics (Will there be coffee? Can you make it? What flavors?) Vehicles (Will weight of truck/inventory affect vehicle physics?) Jobs (Can you own a company and still be a police officer/criminal?) Criminals/Vehicles (Can you steal a car and sell it to a car dealer?) Jobs (Does a mechanic work in a shop or drive around to fix things?) Mechanics (What happens when there's no player to fulfill a role?) Vehicles (Can you drive on a flat tire?) Vehicles (Do I need to be a mechanic in order to fix my car?) Mechanics (Education/schooling within the game for certain professions?) November 14th 2017 YT VOD: Meta (Will Identity use Discord's new Rich Presence feature/integration?) Meta (Can we expect gameplay footage/videos to be released before 2018?) Vehicles/Housing (Can I customize an RV like I can a house?) Environment (Are there crates/containers we can use to store inventory?) Environment (Are there crates/containers we can use to store inventory? 2) Module One (Will you be able to run your own radio station? Play music?) Mechanics (How will one be able to perform music? Notes tied to keys?) Pets (Will there be pet companions?) Mechanics (Is there nudity in Identity? Why or why not?) Mechanics (How does player and camera angle movement operate?) Mechanics (How does player and camera angle movement operate? 2) Meta (Any tips for getting into 3D Modelling?) Mechanics (Can I shotgun someone pointblank and kill them if they're 0 stress?) Mechanics (What can I do if a gun is pulled on me? Stress system) Mechanics (If I surrender to someone pointing a gun at me, can I still die?) Police (What equipment do cops have access to? Inherent advantage on day 1?) Jobs/Police (What unique equipment will SWAT and Detective roles get?) Mechanics (Will there be a limit to how much you can write in books?) Vehicles (Can I have/customize spoilers on the backs of cars?) Mechanics (What do you start with in Identity? In the full game) Vehicles (Where will boats be stored? Can we live in them?) Firefighters (Is there a tutorial a person can take to train/learn the role?) Environment (What is the map/world size?) Mechanics (Can you select a gender other than male/female?) Mechanics (Can you choose to display your gender on the in-game social media?) Vehicles (Why not add in helicopters but make them very expensive?) Vehicles (Reasoning behind no helicopters?) Vehicles/Weapons (Will I need to grind my butt off for guns/cars?) Environment (Will some of the game world be destructible? Breakable?) Vehicles (Can you give a quick rundown on insurance plans?) Vehicles (Do cars explode if they take enough damage?) Weapons (Will there be explosive weapons?) Meta (Will there be a merchandise store IRL where people can purchase swag?) Mechanics (Will the winning chances for a lottery ticket be dynamic?) Jobs (Can you hang a company logo above a store outside?) Environment (How can you interact with things in the world?) Environment (How can you interact with things in the world? 2) Environment (How can you interact with things in the world? 3) Language (How will the game address language barriers?) Servers (How much power does a server owner have?) Language (Will there be official servers with different languages? Locations?) Meta (When will the next developer blog be?) Vehicles (Will the game feature IRL brand names?) Mechanics (Would you consider being able to record music in the future?) Mechanics (Will the game have a built in video recorder/replay feature?) Servers (Is there an option for custom servers where everyone starts with nothing?) Jobs (Can players have their own electronics stores?) November 15th 2018 YT VOD: Module One (Will there be drugs in Town Square so we can test their effects?) Mechanics (Can drug producers customize the bags of their product?) Mechanics (How in-depth is the cooking system? Cookies? Crafting System?) Mechanics (Can you add illustrations to books? Will there be sketchbooks?) Police (Are bank robberies instanced? How you get SWAT gear?) Police (Are bank robberies instanced? How you get SWAT gear? 2) Police (What items/equipment will Cops have to slow/stop a Criminal pursuit?) Police (Will SWAT get specific training/tutorials?) Jobs (Can you go more in-depth on the Bounty Hunter role?) Jobs/Law/Politics (Do we need to pay taxes at the year like we do IRL?) Mechanics (Will players be able to set up or use cameras to monitor areas?) Environment (Are there warehouses gangs can commandeer?) Mechanics/Vehicles (Clarification regarding shooting out of passenger seat) Housing (Are there automatic systems in play for buying/selling houses?) Servers (What are the standard rules on the official servers? Trolling?) Police (What equipment does SWAT get?) Vehicles (Can you customize motorcycles?) Housing (Can you put items you have in your inventory on tables in your house?) Housing (Can I stack books in a bookshelf? Weapons in weapon racks?) Module One (What movies will be available in the cinema? Create playlist?) Police/Vehicles (What kind of police vehicles are available?) Mechanics (How do players deliver/carry/transport huge items like TVs?) Mechanics (How do players deliver/carry/transport huge items like TVs? 2) Meta (Will there be an IRL phone app to sync with in-game phone?) Jobs (What kind of jobs will be available on release? Popular ones?) Jobs (Do you mine underground? Mine Shafts?) Servers (Are there benefits to owning a popular private server?) Police/Environment (Will the police headquarters have a shooting range?) Law/Criminals (Escaping prison, tiered waves of defense) November 16th 2017 (No devs were present to answer questions, so no twitch clips were taken. Alex however goes in depth about his process behind concept art, it's still a great watch!) YT VOD: November 21st 2017 YT VOD: Mechanics (What will the negative effects of addiction be? How addictive?) Mechanics (What do drugs do? How do they affect stats? Advantage?) Mechanics (Will there be backpacks for Inventory space?) Economy (How expensive with clothes be? Realistic prices?) Jobs (Can I rent out a concert hall and charge people for my performance?) Mechanics (How can I create/design my own logos for shirts/clothing?) Mechanics (Will there be extreme sports in Identity? Normal sports?) Mechanics (1st person and 3rd person view? Dealing with 3rd person advantage?) Vehicles/Jobs (How expensive is it to pursue a license/training?) Vehicles (Can you crash your car in such a way where you can't exit it?) Servers/Mechanics (What does Identity do to help prevent FailRP?) Mechanics (Will there be a 3D Printer item that can bring files into the game?) Police (Is there a chain of command for police officers? Chief? Promotions?) Meta (How console/controller friendly is Identity? Console port?) Police (Can you drive normal/civilian vehicles while on duty?) Environment (Will there be sewers/an underground tunnel system?) Criminals (Can you turn against your friends to steal more money from heists?) Mechanics (Is there Friendly Fire in Identity?) Criminals (Can I commit crimes without being noticed? Am I flagged?) Police (Are bullet proof vests in the game? Do they reduce damage?) Law (Quick rundown of how court cases work when being sent to prison?) Law (Quick rundown of how court cases work when being sent to prison? 2) Law (How are speed limits enforced, will the game know you're speeding?) Law (How are speed limits enforced, will the game know you're speeding? 2) Law (Can the Governor alter/change the speed limits?) Weapons (How is the ballistics system? Is it similar to ArmA 3?) Mechanics (How can you recover from wounds?) Police/Vehicles (What sorts of features will police cars have?) Police (What will police stations/offices offer?) Police (What will police stations/offices offer? 2) Police (How do detectives collect and process evidence?) Police (Will different uniforms display different ranks?) November 23rd 2017 (There weren't any devs around to answer Qs and the internet was acting up so no twitch clips were taken for this one ; . ; If you'd still like to access the video, I'll post it below! It's in 2 parts as we rebooted the stream with a lower bitrate to see if that would help.) YT VOD: and November 28th 2017 YT VOD: Mechanics (Will there be an auto-correct feature for chat/text messages?) Jobs (Is there hourly pay? Can you get paid just by standing around?) Jobs (Do we get paid per task completed? Do we get money instantly per task?) Police (If 4 Cops are helping to stop a Criminal, who gets paid?) Police (Do police get paid less if the arrested is proven innocent?) Jobs (Could I run a store that sells art or custom designed clothes?) Jobs (Could I run a store that sells art or custom designed clothes? 2) Weapons (Where are guns located on the player model? Holster? Hip?) Weapons (Do you need to purchase a Holster for your weapon?) Weapons (Is there a difference in draw-time for weapons? Fast pistol pull?) Mechanics (Can you import your own images/imgur links for paintings or clothing?) Mechanics (Is there a social media we can post to in Identity?) Combat (Will there be bullet proof vests? Will they actually protect you?) Weapons (How do you use a weapon in your inventory/take it out?) Vehicles (Will you be able to customize how loud motorcycles can be?) Mechanics (What is the inventory system like? How does it work?) Mechanics (How's the animation for getting in and out of vehicles?) Mechanics (Can you explain the "Camera Feeds" icon in the earlier trailer?) Vehicles (Will you be able to exit a car from the driver's seat from both sides?) Mechanics (Will there be radio stations?) Mechanics (Will there be radio stations? 2) Module One (What will be available in Town Square?) Servers (Will there be servers hosted worldwide?) Police (Can an Officer remove a driver's license or gun license?) Meta (What is the streamer doing? Layout for textures?) Mechanics (Can you lace food with drugs? Poison food?) Mechanics (Do the mouths of your characters move when you talk via headset?) Jobs (When hunting, do you need to carry the corpse of an animal back to town?) Meta (Will you be able to preload the Modules/Full game?) Meta (When will Identity be available on steam, even if just for a preorder?) Mechanics (Can you fall from a high height and break your legs? How can you heal?) Housing (Will apartments be one flat payment, or can you rent-to-own?) Vehicles (Can you tow trailers? Can you customize trailers?) Mechanics (Will there be recipes so you can learn to cook with them?) Vehicles (Can you wreck your car to get it back factory new? Insurance) Weapons/Vehicles (How much bullet damage can a car sustain?) Vehicles (How does gravity behave in regards to cars? Damage from falling high) Vehicles (How fast do you need to drive to fling yourself out the window?) Environment (Will there be seasonal changes or events/holidays?) Law (Can you be a communist Governor? A socialist?) Politics (Are there some extreme political ideologies that will be banned?) Politics (Are there some extreme political ideologies that will be banned? 2) Servers (Can an admin remove items from someone's inventory?) Police (Do you get access to better cars with experience?) Police (Do you get access to better cars with experience? 2) Criminals (What kind of things can players steal? Where can they steal from?) Criminals (What kind of things can players steal? Where can they steal from? 2) Criminals (Can you counterfeit money? Is there money laundering?) Mechanics (Will there be vodka? Can I drink wherever? Drunk driving?) Weapons (Will there be explosive weapons + shrapnel?) Weapons (Will there be explosive weapons + shrapnel? 2) Module One (Any plans on allowing certain users to play it early?) November 30th 2017 YT VOD: Mechanics (How sick can you get from drinking too much alcohol?) Police/Pets (Will there be K9 attack dogs?) Housing (Will there be cheap, low-budget, run-down/poorer housing options?) Police/Vehicles (Will cop cars have speakers you can yell out of?) Environment (Will there be soccer fields? Basketball courts?) Environment (Will there be soccer fields? Basketball courts? 2) Weapons (Can we design the looks of our guns? Skins?) Mechanics/Environment (How much can we interact with objects?) Mechanics (Can I use a drawing tablet to paint?) Law/Vehicles/Politics (Can the Governor force car insurance payments?) Mechanics (What kind of unique effects can we use while painting? Tools required?) Mechanics (Can my character's gender be changed after creation?) Environment (How long does it take to drive from one end of the world to the other?) Meta (What RP games is Identity taking inspiration from?) Police (What is the office space like in police stations?) Housing (How many paintings can I hang? How many objects can I have?) Jobs (Can I advertise sales for my store via billboards or signs outside?) Mechanics (Is there a loading screen when entering a store?) Jobs (Will there be grocery stores to purchase recipe ingredients from?) Law (Are you in jail for progressively longer times the more crimes you commit?) Meta (Similarities/Differences to Second Life?) Police/Vehicles (Will cop cars have spotlights?) Environment (Are there suburban neighborhoods full of purchasable houses?) Jobs (Is there a waste management job? Garbage disposal?) Criminals (Can you sell drugs to NPCs, to players, or to both?) Jobs (Will there be farming and agricultural jobs?) Jobs (How easy is it to farm? How difficult is it to tend to your crops?) Criminals (Can you mix legal + illegal items in containers to throw off police?) Weapons (Will guns degrade/rust/wear out over time?) Weapons (Will guns degrade/rust/wear out over time? 2) Gambling (What sorts of games can we wager money on?) Vehicles (Will businesses get special car insurance plans?) Vehicles (Where do we purchase car insurance, and what happens if we don't?) Vehicles/Criminals (Will there be ice cream trucks to sell drugs from?) Vehicles (Can we drive a car into the back of a moving truck for an escape?) Mechanics (Could you play as a priest for weddings?) Police (Can a cop remove a driver's license without bringing them to court?) Police (Can a cop remove a driver's license without bringing them to court? 2) Law (Why court after prison? Clarification - During prison) Mechanics (What kind of movies play in the Cinema?) Mechanics (Can you watch YouTube videos in movie theatres?) Police (Can you radio in a medic if you're bleeding out?) Mechanics (How does the bleeding out state work? Is it like PUBG?) December 5th 2017 YT VOD: Housing/Jobs (What do I need to do to let others rent out my apartment?) Meta (Will there be a MacOS or Linux version of Identity?) Vehicles (Will there be electric cars or electric bikes?) Jobs/Economy (Is there a stock market? Commodity market?) Meta/Private Servers (Will the game offer both VOIP and text chat?) Housing (Is there a limit to how many people can be in my apartment?) Environment/Law (Can street signs be run over? Can you still be ticketed if so?) Meta (What games does Identity draw inspiration from?) Mechanics/Housing (Can you grow food inside of your house?) Vehicles (Will there be vehicles that excel at off-road performance?) Pets (Will pets be able to ride around in the passenger seat of a vehicle?) Mechanics (Will players be able to call-in to a radio show? Hotline?) Police (If an officer witnesses a traffic accident, what must he do?) Police (Can users abuse 911 calls and grief officers?) Police (What's the rundown/overview when someone dials 911?) Police (Is there a police database to run player names through for info?) Mechanics (Can you take pictures and videos with the in-game phone?) Servers (Can a private server admin control respawn time or create permadeath?) Housing (If my friend owns an apartment, can I move in with him?) Environment (How frequent will traffic stops be? Traffic lights realistic?) Mechanics (Can we send and receive SMS messages from in-game to IRL?) Police (Can an officer get someone to hand over their driver's license?) Environment (Can it snow in Identity? Can it turn the ground white?) Mechanics (Can you go camping in Identity? Can you pitch a tent?) Mechanics (Is arson an option in Identity? Can players start fires?) Mechanics (Can you be a forest ranger?) Politics (Can you protest/picket against the Governor?) Weapons (Will there be different models/textures for worn out guns?) Mechanics (When a player dies, will the dead body remain for a while?) Mechanics (When a player dies, will the dead body remain for a while? 2) Environment (Will there be caves?) Environment (Will there be hidden coves/secret areas?) Weapons (Will there be Molotov cocktails or similar throw-able projectiles?) Police (Can an officer direct traffic with hand gestures?) Environment (Will there be a parliament type building? A city hall?) Servers (Will Asylum ever step in to handle issues on private servers?) Mechanics (Will current events be reported in the in-game newspaper?) Jobs (Can you get paid for writing in the local newspaper?) Mechanics (Where do players go to in order to submit newspaper articles?) Mechanics (Will achievements be rewarded for finding artifacts?) December 7th 2017 YT VOD: Weapons/Combat (Can you use knives? Can you stab people?) Weapons (Can you use a frying pan as a weapon?) Environment (Can you board the train illegally? Do you need to buy tickets?) Environment (How quick does the train take to bring you around the map?) Environment (Will the train circle the perimeter of the island? Track location?) Jobs (If you own a store, can you implement a "buy-2-get-1-free" type deal?) Police (How can you test someone for DUI? How long are you drunk for?) Housing (Will there be extremely small houses to purchase? Shacks in forest?) Vehicles (Can you drift or powerslide with your vehicle? Would it hurt tires?) Police (Can you report a bad cop and take them to court?) Jobs (Do firefighters and EMTs get their own respective departments?) Environment (Will there be random events in the environment?) Weapons (Will guns like hunting rifles float on your back like PUBG?) Weapons (Can you have guns sticking out of your pants?) Servers (Will we have the same rules across the board for official servers?) Servers (Are there any in-game identifiers for server admins?) Mechanics (Will drawing tablets be supported for art designs?) Police (Can you report a bad cop and take them to court? 2) Mechanics (Can you host a news channel on TV?) Mechanics (Will controller users on PC have an aim assist?) Mechanics (Will controller users on PC have an aim assist? 2) Jobs (Are the EMT and Hospital roles the same?) Jobs (Do I need to buy a tow-truck to be a mechanic?) Environment (Will there be any racetracks in the full game?) Jobs (Can an EMT place an injured player on a stretcher?) Criminals (How much preparation is required to rob a bank? Expenses?) Criminals (How much preparation is required to rob a bank? Expenses? 2) Environment (Will there be a swamp? A Desert?) Environment (Can a player be affected by extremely hot/cold temperatures?) Criminals (Do you lose your equipment if you fail a robbery?) Criminals (How long does the bank drill last unattended? Where do we buy one?) Police (Can you go on break and drink coffee/eat donuts?) Mechanics (Does eating food restore health? Can you get hungry?) Mechanics (Does eating food restore health? Can you get hungry? 2) Jobs (Can I run a PC shop? Electronics store?) Mechanics (Can players start fires that could form into forest fires?) Firefighters (How will they be alerted of fires?) Mechanics (Can the power go out in cities? Can you get stuck in an elevator?) Mechanics (Can you kidnap people?) Mechanics (Can you use someone else as a human shield?) Mechanics (Will hostages/zip-tied players have high stress/be easy to kill?) Mechanics (No permadeath?) Vehicles (Will there be armored vehicles transporting money to banks?) Mechanics (Will farmers be able to purchase animals? Fish tanks for houses?) Jobs (Can you lose a job if you don't log on for a long time?) Jobs (Can you own a gas station?)
  3. Beginning of a new era Wow, what a month; busy and exciting and full of promise! While the developers have been hard at work getting the Town Square module ready to go, I've been preparing our new office space and interviewing potential Asylum developers. We've raised almost $800,000, allowing us to expand in a big way and bring on loads of new talent. Asylum Entertainment's new home If you read my last dev blog you'll remember that we had just scouted out office space and had narrowed our search to one. Now we have the keys and I've been working hard to get it operational. I never want to see another hex key again! It's almost hard to imagine that we've been working on Identity with a team spread out around the world. The talent of our small team has astonished me. It's exciting to consider how finally working in a formal setting is going to boost productivity. Not only is working in an office such as this going to make it easier to work together, but we've been on a hiring craze. Having sifted through hundreds of applications over the past few weeks and interviewing dozens of skilled individuals, we've selected most new developers to join our team. Our programming manpower is now three times stronger. Finally, after all this time we're now able to afford a full-time community manager. Joining our team at the new office location next week is Identity's community manager, Brandon! You'll be hearing from him very regulary. We're committing to keeping you in constant contact with the development team. Keep an eye on our website as well as social media! Town Square on the horizon! With our new studio starting up next week and the new programming talent coming on-board, our goal of the Town Square release is getting nearer. It's big news: the official Town Square release date will be announced in the month of October. With all of the changes affecting our productivity in such a positive way, we need to see how everyone works together over the next few weeks. This will allow us to give our fans a date with which we can be confident. We've got the Twitch We wanted to give you a glimpse of the game development process and have been streaming on Twitch to show you how it's done. Four hour (or more) long streams have gone live since my last dev blog; keep an eye on Identity's Twitter for future stream announcements. We try to have at least one development stream per week. As a fan of Identity, one of the things you're going to enjoy most is the flurry of videos which will be coming soon showing off the social features of the Town Square. For a simple social module, there's a good bit of fun things to do! New in the Town Square Our lead programmer, Henrik, has been hard at work these last couple of weeks refactoring our housing system to make it more stable and better performing for the Town Square module release. Everything's looking great at this point and he's very excited to get a bunch of new help over the next couple of weeks. With more great talent joining our art team, we're producing assets and new environments at an astonishing pace. Interiors we only hoped to have in Town Square by its release have gone from concept to reality very quickly. Last dev blog I showed you the concept art pieces produced for the police station. The police station was something we didn't expect to be available in the initial Town Square release, but with our art team hard at work we're getting a lot done. Below you'll find the lobby as it is in-game. The police station in Town Square will be a place for you to learn about the policing career, but it will also eventually feature a shooting range for you to test the weapon systems in Identity. Police station lobby in Town Square Our character and clothing team has also been adding a large variety of things to wear in the Town Square. Both clothing and accessories are being added all the time. Note the attention to detail and excellent quality of the clothing pieces in Identity. New sweater clothing What's to come In summary, we've been moving along with Identity's development at a great pace considering the size of our team; however, our team is growing in a big way right now. New developers are selected and some are starting at the new office as early as this coming week. Once the new guys have been oriented and we get an understanding of their work, we're going to be able to analyze the tasks remaining and give you a release date for Town Square. This is a big deal; Town Square isn't all that far off now and we're already preparing and planning for the next module: SWAT. I hoped to release a video showing combat systems already, but most the remaining work for that falls on myself as the other developers are busy with the real systems for Town Square. I've not had much time over these weeks from preparing the office, so that's on hold a bit; my priority is getting the Town Square module into your hands as soon as possible. Because we're getting further along now, and with the added manpower, we're going to soon start releasing small gameplay videos showing off the different aspects of Town Square. Finally, Brandon is joining Asylum as a dedicated full-time community manager! Brandon will be keeping you up to date constantly. Our silent days are soon to be over! -- John VanderZwet Deja Vu! (I've just been in the place before...) Salutations again! This time it's Brandon talking. John's been too busy to update the site, so I'm here to finally add the 10th Developer Blog to the corresponding section of the forums! You've most likely seen this update if you've been active in "The Town Square" section of the site, so I apologize for not having anything new to share in terms of screenshots or stuff like that. D: No need to get the pitchforks out though! I might have a few things to tide you guys over! (Please don't poke me aaa.) Charles (the game developer sitting beside me in the office) is currently in a skype call with another programmer on the team getting the 411 on the current build of Identity. They're walking through some stuff in regards to the Unreal Engine and talking about all sorts of things that are t o t a l l y beyond me. I took some java and C programming courses as electives when I was in University and MAN, I've had a newfound appreciation for coders ever since. I'll see if I can get some tangible information about the specifics of what Charles is working on after the call, because all I see is a mixture of math and player models! In other news, I've been hanging around in the discord, answering questions where I can and seeking advice from the higher-ups when I'm stumped. It's been going quite well actually! There seem to be a lot of fans enthusiastic about seeing more of the office, so I'm going to try and get a picture or two up on the @Identityrpg twitter. Charles has a 3 monitor setup that looks pretty sick, the lucky dog... Oh! Have I mentioned that there's a channel dedicated to posting small WIP models and other treats in the discord? It's #new_media! Check it out when you get a chance! The fiber internet for the office has also finally been installed! Like, completely! No more router issues or anything, I'm typing this up from a wired connection right now! With this, I should be able to join the stream later today so I can finally speak with the other developers. I'm very excited, and I hope to see some of you there! I don't think I'll actually be playing a game (I'm absolutely trash at most shooters but I swear I'm gunna train up for module two), but I'm very interested in getting my voice out there and meeting some of the developers that I haven't had a chance to speak with yet! Thanks for sticking around everyone! I'll get more information to you ASAP! Have a good one! -B
  4. New Community Manager!

    New Blood Salutations everyone! This isn’t necessarily a Dev Blog update, but if you’re interested in getting some insight regarding the current happenings around the office, I think you’ll quite enjoy this read! My name is Brandon, and I’ll be taking up the reigns as Community Manager for Asylum Entertainment! Up until this point, Motown has been working as the Producer for Identity, and has also been lending his talents as a 3D Artist where possible. Seeing as he was also in charge of keeping fans up to speed on development progress, he’s most certainly happy to know that I’ll be alleviating some of his workload! Sean’s given me access to a slew of social media accounts, and I’ll try my best to keep them updated to the best of my ability! Don’t worry though, Motown isn’t about to evaporate from the scene or anything like that. You’ll still be able to catch him around the forums, twitch streams, and discord server! This also automatically makes me his apprentice, so I’m going to be shooting him questions pretty frequently for the first few weeks on the in’s and out’s of my role! Dropping The (Beach) Ball It’s true that news surrounding updates on Identity’s progress has been slow. While the Dev Blog has been gaining traction as of late, information has been rather scarce apart from the Q&As that pop up every now and then. There’s a few fantastic ones I actually studied before beginning my employment here (quick shoutouts to PowerGaming7 and TheDynasty on YouTube!), but it has been quite difficult to get a good glance into the heart of the project from the outside. HOWEVER, this is not to say that there hasn’t been any progress! The fact that Asylum requires someone to solely handle social media should speak volumes as to how busy the team has been. With our transition to the new office, progress is going to move even faster, and I’ll be sure to keep everyone posted as much as possible! With the upcoming advent of the modules, I’ll be sharing as much information as I can with you guys leading up to each release! I got a sneak peak at the world inside module one today and I definitely geeked out a little. In fact, I’m currently working beside Liam and Charles, a Web Developer and Game Developer respectively! It’s their first time working in the office too, so we’re basically getting to know each other while we wait for the fiber internet to finally get installed. Today’s workload is mostly housekeeping items, so getting our asylum accounts configured and checking out the game’s current build are some of the things that have kept us occupied! The Interlocutor The ultimate goal of the Community Manager is to prevent the chain of dialogue between the supporters and developers from breaking. I want to keep communication as open and accessible as possible, as maintaining a healthy discussion with backers is an integral component to nearly any project. I’ll be monitoring the forums and official discord server like a hawk, forwarding potential concerns and criticisms to the devs as go! I’ll also aim to share screenshots or insider information where I can! No, I unfortunately can’t take a print screen of the monitor beside me running the current build, but I definitely would if I could. Any information I can get to you guys that I’m allowed to share, I will! A big part of my role is just to make sure you guys know that we’re alive! I want to engage as best as I can with the community to help tide everyone over until the game’s release. Heck, even I’M super intrigued by the development process. Truth be told, I’ve only learned of Identity about two months ago, and I’ve been hooked on the concept ever since! I’m very much akin to a fan that’s been granted access to all sorts of insider material, and I really want to see such an ambitious project succeed! The worst thing I could possibly do in my position as Community Manager isn’t actually related to going dark. While halting the chain of dialogue would be absolutely detrimental to my role, an even worse scenario would involve me spewing false information that we’d later need to backtrack on. With this in mind, updates will still be somewhat slow for juuuust a little while longer. I need to make sure I’m brought up to speed with where Identity is currently at, so I’ll be in constant communication with literally everyone at the office for the next little while. I might be slow at responding to questions at first, but I’ll be an Identity master in no time! Don’t you worry! I’ve already been added to the official discord server, and have even been graciously invited to several fan made servers already! While I love to chat, I’ll probably be more active within the official mediums provided to me. Still, Motown says I may elect join fan communities if I so choose, but that I mustn't get too carried away! I have the keys to most of the social media already, so you might be able to expect a test tweet or a small facebook post by the end of the week. Nothing major, it’d just be me testing out some of the bells and whistles! I ALSO would like to send some formal messages to the moderators on the forums. Before I came on board with the team, I studied the forums pretty religiously for a few days to help get acquainted with the scene. The mods have done a lot of work for what is essentially nothing at the moment, and I’d like to thank each of you for your dedication to the community! We might also be looking for a few more moderators as traction picks up for the game too, so I might ask for your guys’ opinion on the matter soon! Where Do We Go From Here? For the first week or so, the new members of Asylum will focus on adjusting to the current workspace and will familiarize themselves with the territory. I suppose that’s just an overly complicated way of saying that we’re getting our bearings! We’re all essentially aiming to align ourselves with the project’s current progress and will slide right in pretty soon! For me, I’ll be getting the hang of the social media surrounding Identity, and hope to make my debut on one of the livestreams this week. We’re unsure about a stream today as the fiber internet still isn’t functional, but that’s because the ISP rep that was supposed to show up called in sick today. X_X Ah well, it happens! Thank goodness for LTE usb hotspots, or else this message wouldn’t be reaching you at all! Motown and others should still have the stream going, I think they’ll be playing some CS:GO? No games being streamed from the office, but gaming hour should still exist! Apart from that, I think that about does it for my first day in the office! Sorry the post wasn’t filled with screenshots or anything like that, but I promise to get you guys some juicy information as soon as I possibly can! Maybe some content might pop up in the #new_media channel on the official discord server? :eyes: That’s all for this introduction post, hopefully it wasn’t too long! Thanks so much for the warm welcome on Discord, the active members of the Identity community seem really friendly, and I can’t wait to engage with all of you! Have a good one everyone! -B PS: And now I pray for no spelling mistakes...