ShyEvil

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1 Opportunist
  1. Corruption ?

    Yes it would be very hard to determine if a cop made a choice based on bribery or just being a secret undercover. They could almost act as double agents and work in the police force for money but somehow manage to let all the crooks free just off of a few bucks. If a drug lord was caught it would make things even easier since the amount of cash they have is quite larger then that of a simple shoplifter. Any sane cop who isn't all about justice and the law would take the bribe without hesitation. I suppose the only way to regulate it would be if a cop takes money or items from a felon that it would show up and automatically remove them from the force.
  2. Dirty Cops

    Yes I agree. I think the idea is an interesting one but it could also make the logistics of the police force much more complex.
  3. Dirty Cops

    As a cop, how will the Devs or even the police force be able to dictate what a crime is vs what a cop thinks a crime is? What I mean by this is couldn't a player who is a cop be a bad or dirty cop and just arrest anyone as he/she sees fit? What rule or regulations does the perpetrator have to break to make it an actual crime that allows the cop to deem it punishable. If I were a cop, what would be stopping me from just arresting anyone I want? I'm just not sure if there has to be like a stolen item on hand or drugs in your inventory to have you get arrested, or if a cop can arrest you for anything they want. Thanks.
  4. Business

    Hello, my name is Evan and I actually have my own business in the real world. I noticed this game a couple weeks back, and ever since then have been intrigued with the game idea. I have a plan to own my own shop similar to "Boss" with an add in of jewelry. I want it to sell watches and ties mainly as well as suits, and shoes. Men and women accessories will be accessible for purchase. It seems to me that owning one these shops takes a lot more work then an average Joe can muster up. If anyone would like to be apart of it, give me insight on the logistics of it, or simply have a cool conversation on ideas and designs please don't hesitate to message me. Again, I am still trying to wrap my head around how large this game is, and am hoping all our hopes come to fruition one day when it officially arrives. Thanks.