Paratus

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Everything posted by Paratus

  1. The Town Square module takes place in a tiny piece of a city called Ash Hill, which is in many ways based on a real city in North Carolina called Asheville (the same city the above photos are from). It's not the largest city in Identity, though. It's the second largest. The city hall you see above is modeled after the Savannah, Georgia city hall. Identity is inspired by much of the south-eastern United States.
  2. 1st module is delayed yay!!

    The delay is true, although the reason that you're learning it here is that the announcement is scheduled to go out tomorrow. You've just gotten it a little earlier than planned. There's more information involved which you'll be getting details on. There's a lot of good stuff in the delay, too!
  3. Refund

    My email address is just john@, not my full name.
  4. mining

    The rocks you're mining can break, but you won't dig holes into the ground. Most of the mining will take place in mine shafts!
  5. You'll need to contact Sean/Motown here on the forums. If we are able it'll likely be delayed as we're both going to be in San Francisco at GDC.
  6. Computers

    Yep.
  7. What a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
  8. Drug production and drug trafficking will be a very big part of Identity's economy!
  9. Truck Logos

    Yes!
  10. It's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
  11. 2 Game changing Ideas

    On official servers, it'll be set that you can see the name of a player who your crosshair or cursor is currently over. There will also be an option for community servers which hides all names of players until they "wave" at you, to introduce themselves.
  12. Pizza Delivery?

    There are minor delivery jobs created dynamically which a driver can pick up. Some, like a pizza, can be delivered even using a bicycle.
  13. What? Why is it like this?

    Yep, there is. Following what I mentioned before, police can only charge you for a crime you're "flagged" for committing. You don't receive the charge immediately, and the flag wears off quickly. Fingerprints work the same way other crimes do, and the player is charged upon their discovery but not before.
  14. What? Why is it like this?

    That's not quite what he meant by that description. In Identity, committing a crime flags you in such a manner that a police officer can charge you with a crime. If you run a red light, you're not immediately charged with the crime; however, if an officer sees you run the red light he can pull you over and will have the ability to charge you with that crime. This mechanic keeps police from being abusive and charging for crimes which you did not commit. That said some major crimes may charge you automatically, but that can be controlled by the server operator/community. This is how it'll be done on the official servers to prevent griefing. There are times where gameplay in a multiplayer environment can't be exactly realistic to maintain it's fun for both parties. More "hardcore" communities may wish to adjust these rules, and they can.
  15. Video Advertisements

    As it stands already, we do have advertising systems for politicians running for office but it's restricted to billboards. I like the idea of advertising on public televisions or cinema, and implementation would be easy, but we'll have to think it over and consider all the angles. So, maybe!
  16. Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
  17. Long time no see - Pledge account deleted?

    Toss me a private message with the email screenshot, please. If it's not in our system that means Kickstarter didn't give it to us, which usually comes down to a billing issue at the time of Kickstarter funding being completed. Did you also get an email saying you were billed?
  18. POTENTIALLY AWESOME IDEA

    At this time you cannot build custom structures on land. There is land for farming, as well as pre-existing homes and buildings which can be owned and operated, but we don't allow building permanent structures for performance reasons. When you want a lag-free experience with a lot of players, that's something that survival games suffer for. That said, if you want to put on a concert you can rent a concert hall. You'll get the option of choosing the theme for the event which will configure the art of the interior. The concert halls even have a stage which amplifies volume of instruments, as well as microphones for singing or speaking. You can use these for all sorts of things.
  19. The Library

    The existing real world books would be limited to those in the public domain, for legal reasons. Other than that I'm sure there will be a lot of player-submitted content right in Identity. The administration team has to choose to approve library submissions to keep it clean.
  20. Food Service

    To answer a few of the questions here, there is a large variety of standard food items you'll find in cafes and restaurants, as well as player-made food. Different sorts of food and drink will "fill" you up more than others and faster. Some may even have side-effects. Generally, good player-created food will be the most efficient for consumption. You'll also be able to create your own bars, cafes and restaurants. I'm not sure how lucrative they'll be to own, but a player food-place could turn into a good social point. There will be three places in the Town square module that you can sample food and alcohol: there's a bar/lounge in the hotel, a cafe as well as the cinema. As for the questions concerning a hunger mechanic, there is such a system although you can't die from starvation. There will be some penalties, though. Food consumption won't be forced upon you enough to be an annoyance, but you'll want to grab a bite here and there.
  21. When a vehicle is parked in an illegal area, such as in front of a hydrant or without paying a parking meter, their vehicle becomes flagged for fining. What this means is that they won't automatically receive a ticket; however, if an officer notices their vehicle they'll have the ability to give the corresponding ticket.
  22. Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below:   Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
  23. Consoles

    Should we release to console, it'll be digital distribution only and the pricing would be very similar to the PC version.
  24. Card or board games?

    Chess is one you'll see pretty early, and there will be others in time.
  25. How will this work? help

    It's not set in stone, but the plan is to allow you to choose which town the apartment will be in. Later we'll be selling specific locations, so the universal pledge right now is sort of a limited thing. Different towns will have different floorplans. Ash Hill apartments are large for the price while Roseport are more in line with those you'd have in a city like New York.