Paratus

Developer
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Paratus last won the day on January 3

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1,288 ssd

About Paratus

  • Rank
    Project Lead
  • Birthday 01/01/1982
  1. Asking to validate when I already have..

    I'm a bit confused but it seems like you may be trying to log into the wrong part of the site. The community forums use a different account from the game/pledges.
  2. Need help

    The PayPal records show that your payment was cencelled from your end. Look up your transaction ID in your PayPal account and you'll see the details. From the looks of things, a payment was made and was then canceled some time after.
  3. How can I change my player name?

    You've only set your account name. Your characters can be named differently.
  4. Dev Blog #013 - Keeping it Real

    Happy Holidays From Asylum! The holidays are upon us, and the team at Asylum begins their short rest! We've been busier than ever, and this coming January is shaping up to be one of our biggest months in a very long time, if not ever. Our expanded team has been working hard on game features beyond the Town Square, and you're finally going to be getting a glimpse of true Identity gameplay very soon in the new year; that's just the start. Keeping it Real Primary systems in Identity such as weapons and vehicles are being developed to operate as realistically as possible. Last week a few of the developers braved the freezing temperatures at a local range to record audio directly from a slew of real firearms in all sorts of conditions. It's very important to us that the weapons in Identity look, sound and react as close to reality as possible. We've even modeled the ballistic physics based on real-world mathematical formulas. Powerful weapons are going to be rare in Identity. Assault weapons, for example, will likely be used in major circumstances. For the most part players will have access to less powerful weaponry; melee, hand guns, hunting rifles, and so on will be the norm. Here it Comes! With the Town Square development moving along, we're not far off from showing the world real Identity gameplay! Like I said up there, January is going to be a big month. For us in the studio, we're excited to get our hands on a few new technology demos that might have a huge impact on Identity! For our fans, January is going to be the month you see the first true world gameplay video. Not only that, but soon after we're looking to release a Town Square trailer! Keep your eyes out on Identity's Twitter and Facebook. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday (except on this coming week due to holidays). We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet
  5. And you should, given that we have never said that it'll be released before the new year. This is our final week in the office before we're off for the holidays and the video content is almost ready to go, so we're still pushing hard to get it out right away. That said, you'll most likely be seeing it first thing in the new year. We'll go into this more in the next dev blog on Friday!
  6. We hope so, but we don't know for sure. It's a little tight in that there's only a week and a half before the guys are on a short break for the holidays, but they're hard at work!
  7. Dev Blog #012 - The Merge!

    Family matters It was just a month ago that we announced the official release date for the Town Square module. Since then, we've been hard at work turning that promise into a reality. Team expansions, UI drama, family additions and a whole new Unreal Engine amounted into a crazy time! For me, the biggest news this month was the arrival of my second beautiful daughter, Aria, on the 19th. It's been a lot of fun and not as sleepless as I expected. It meant a week off for me although the team in the office hadn't skipped a single beat while I was away. My week away was the first week of work for two new developers here at the office. Andrew (McWOLF), a gameplay programmer, and Artur (Archer), a UI/UX designer and developer have joined the team. Both have already proven themselves to be great at what they do! You've got questions, they've got answers Identity's community members and YouTubers have interviewed the developers. Your questions have been asked; check it out to see what the developers say about the way Identity is played! IDENTITY RPG DEVELOPER Q&A NOVEMBER, 2017 Identity Game - Podcast - Developer Q&A - #2 Join us on Twitch at 4PM EST on Tuesdays and Thursdays to watch Identity's developers at work. Most of these streams also have other developers present to answer the questions of those watching, live! Are you interested in hearing answers to other questions? Our developers have been answering questions on live streams for some time now and Brandon (BeachBall), our community manager, has compiled an enormous list of questions and answers. Check out the TWITCH CLIPS DIRECTORY forum thread. The little engine that couldn't We're really excited to show you gameplay footage, not only of the Town Square module but what you can expect to see beyond the modules! We've been hard at work on this, but our aging build of the Unreal Engine just couldn't cope with the advanced vehicle physics systems we're implementing in Identity! This meant it was time for the dreaded engine merge, something our lead programmer Sone has been fearing for years! Every once in a while (usually every year or so) we have to merge all of the modifications we've made to the core Unreal Engine into the latest release. It's an absolutely enormous undertaking, but it's done and good to go. Now that we're running the latest version of the engine, we can support more advanced technologies and we can bring you a more immersive experience, even in the Town Square. Just wait 'til you see what we're doing with vehicles! The UI disaster! Early in the month we hit a road-block. Our licensed middleware system for the user interface in Identity, Scaleform, was discontinued! The industry leading system would be no more, and we had to make the tough decision to abandon it now to save grief in the future. It was like a slap in the face. All of our user interface code had to be scrapped and replaced! While Scaleform was a Flash based system, our new UI would not be. We've signed on with Coherent Labs, and the new UI is under way. While unexpected, it's actually a blessing in disguise! Our new Coherent system allows for faster development, and while it's a minor setback now it'll speed things up considerably going forward. Our new guy, Artur, is dedicated to the user interface in Identity and our UI will be stronger now because of it. With Artur's help, I don't expect this to affect development time for Town Square even at all. We have more hands on deck to cover the added work. On the horizon With our expanding development team, we're able to focus our efforts in more areas of Identity's development. With vehicle and weapon systems now getting attention, we're once again progressing towards a short but feature packed gameplay video for you guys to check out. Keep your eyes out on Identity's Twitter and Facebook! -- John VanderZwet
  8. I'm always impressed by the art produced by the Identity team! That talent is pretty undeniable.
  9. A game maker inside identity

    You'll find board games and more in Identity. In fact you might even find a chess board in the town square if time permits.
  10. The current upkeep time is set to 1 month and it applies only to houses, not apartments.
  11. Our reasoning for this is that we don't want people who can afford to buy apartment spaces through microtransactions to have an advantage in the game. If you were able to rent out the apartments, which you may have gotten through a pledge/MT, you could then translate that into in-game currency through rental income. We've got to consider all angles to make sure everything remains as fair and balanced as possible. You can have multiple people living in an apartment, though! And you can have more than one apartment for access to your stuff in different areas of the world.
  12. Poking @BentBot! He's our web guy. He's in yelling range of me but it's easier to just do this because lazy.
  13. Since I might have re-railed things just a bit, I'll give you a more serious response! You will, definitely, see tasers and shotguns in Identity. There will be several less-than-lethal weapons available.