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Paratus last won the day on August 29

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About Paratus

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  • Birthday 01/01/1982
  1. That's right. The proximity voice system in Identity is fairly advanced. Walls and such between your head and the speaker's head will affect the sound. Furthermore, there are devices (loud speakers, microphones, etc) that can affect how far your voice can travel.
  2. As @Villasenor mentioned, it really depends on the server. On official servers, with the stress system enabled and at default settings, that depends on their current stress level. On private servers, which can completely disable the stress mechanic, a headshot from most calibers will likely result in death.
  3. I´d love to live like a real poor guy like nico bellic in GTA IV  in the beginning. Please make a real crappy apartment house like this one in max payne. PLEASEMax-Payne-2-The-Fall-of-Max-Payne-large-432.thumb.jpg.60fe139899e184e2a60894708401482e.jpg

  4. There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
  5. This month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet
  6. The dev blog will send out around 8PM EST tonight.


    1. SmashUp


      I believe that the game will require a large number of actions (buttons), the console is not suitable at least for this

  8. Is this game legit or is it a scheme? Not trying to be disrecpectful I'm so so excited, I signed up many years ago I'll even help video edit for it PARATUS if you see this I've done work with PUBMASTERS I played on coL aka Complexity in 1.6 Counterstrike I have a big fan base on YouTube channel etc.., If you need help with the game anything I can do to help let me know! Do you have an idea of when Town Square Model will be available?!

    1. Segaside


      1. Why are you asking me? 

      2. You joined 2 hours ago... 

      3. Counterstrike sucks... xD (Unless you love paying for 1000$ knives that nobody cares about) I have no idea what coL Aka Complexity is... (It sounds more stupid than 'Complex')

      4. How can you "Help" me with the "Game" if it isn't even out yet? 

      5. Fanbase? Youtube? Why are you telling me this? Why do you think I care? 


      Stupid questions aside... I have no idea when the Module releases. Predictions lead to at least October, but then again... They said August... Then July and so on. 

      By the updates of the website, (Or the lack of them) it does make you wonder if they are "Scheming". I hope it doesn't lead to that. Otherwise, stay safe by buying the Beta at least. But not the other things. (You can earn most of them in-game anyway...) 


    2. Segaside


      Ah crap sorry xD I thought this was A message. I also found out that they are making A New Website. So that's understandable. 

  9. When you store your vehicle in a garage, it's stored away and disappears. When it's actively in the world, you'll park it in designated parking locations. And yes, you can get a parking ticket if you leave it in a zone marked as no-parking. It's done this way as there will be thousands of vehicles on each server. It's impossible to display every one of those when they're not in use.
  10. some news about next updates or something? many players waiting....

    1. Andreas


      Fast or good. Choose one.

  11. Hi,

    I purchased a pledge a while ago, and I saw that I could now upgrade for a better pledge. Does that mean that I will keep my current pledge as well as get the upgrade added on to it, or lose the current pledge and gain the upgrade only?

    For example, I purchased the $60.00 pledge, but I'd like the 1 Bedroom Apartment with the Sports Car as well as keep what I got with the $60.00 pledge, like the Rusted Car. Would I keep ALL of those items from the $60.00 pledge if I upgraded and bought the pledge with the 1 Bedroom Apartment and the Sports Car?

    It would make sense if we got to keep all of the items from our original pledge because we paid for it.


    Phase1 (Brendan)

    1. Show previous comments  1 more
    2. Genesai


      What @Lynnerup is saying is correct, but that was indeed not the question.
      What @Phase1 was asking is if he can keep ALL the items from previous pledged. The answer is no. Your rusted car would in this case get upgraded to the sports car. You won't get both. Even if you upgraded to the tiers with the two-slot garages. It's fairly simple actually, the items you see written down below the tier are the ONLY ones you get when you're at that tier. Some things get added, others get upgraded to something nicer.

    3. Lynnerup


      Good that you're here to clear things up Genesai!
      Atleast I tried :)

    4. Phase1


      Thank you to both of you guys! That's helped a lot. :)

  12. will there be FBI in the game/counter terrorist


    1. Andreas


      If you would like a game like Counter-terrorist. Then why not play Counter-terrorist? If there is FBI there also has to be equally badguys as they are good. With that being said.. you kinda need random deathmatch to make that work. There will be paintball, Is that good enough for ya?

  13. I need help with this No unclaimed pledges were found using the given email address. It's possible that the system has auto-claimed the pledge for you. This happens when you create a game account using the same email address as was used for the old pledge.

    1. drakekraft


      I need help now or I want my money back

  14. Will there be gauges on like a corner or something telling how fast we are going in 3rd person mode. like how it is in need for speed.

  15. Let me expand on that a bit so nobody gets the wrong idea. In any city or town there are "shops" set up around which are player ownable. If you lease one of these structures you can make them whatever you like: a clothing store, or a restaurant/bar in your case. If you get a beachfront property to do this then yep, it's possible! They'll be in high demand, I'm sure. You can swim in water and there's beer and other drinks.